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The future of interactive entertainment.

London, Bath, Tokyo
Joined April 2009
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Grand Theft Auto VI’s Jason and Lucia feature on the gatefold cover design of the new edition of Edge, out now. Inside, our 16-page report from Rockstar's Edinburgh development HQ follows the long journey behind the most ambitious game in the studio’s history.
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Also inside: An audience with Warren Spector, Wardogs developer Bulkhead profiled, the making of Project Zomboid, gaming’s discoverability problem, the meaning of death, and reviews including Gears Of War: E-Day. Available here: magazinesdirect.com/uk/singl…
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The new edition of Edge is out now, with three distinct wraparound cover designs for subscribers, marking each instalment of the Final Fantasy VII Remake trilogy. Inside, we talk to director Naoki Hamaguchi about bringing everything to an epic conclusion in Revelation.
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Also inside: Bloober Team’s climb to the head of the horror pyramid, Driver maestro Martin Edmondson’s Collected Works, a return to MGS4 in Time Extend, plus reviews including Control Resonant and Marvel’s Wolverine. Available here: magazinesdirect.com/uk/singl…
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Also inside: Bloober Team’s climb to the head of the horror pyramid, Driver maestro Martin Edmondson’s Collected Works, a return to MGS4 in Time Extend, plus reviews including Control Resonant and Marvel’s Wolverine. Available here: magazinesdirect.com/uk/singl…
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If you haven't yet subscribed to our weekly videogame industry newsletter, Knowledge, you can do so now from its new website – knowledge.edge-online.com – which also contains a newsletter archive and self-contained features from previous editions.
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Layoffs, spiralling budgets, increasing hardware costs: the game industry is broken. Can we fix it? In the new issue of Edge, out today, industry leaders including Tim Sweeney and Shawn Layden help us to identify what’s gone wrong, and we consider proposals for a better future.
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Also inside: Eclipse Glow’s Tides Of Annihilation; how movies, TV and books become games; the making of Stray Children; returning to Wipeout Pure in Time Extend; and reviews including Resonance: A Plague Tale Legacy. Available here: magazinesdirect.com/uk/singl…
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Our new edition is out now, featuring the rip-snorting cinematic action of Blood Message. Here’s how it looks on the retail and subs covers of Edge 427. Inside, creative director Xingyan Gu tells us the story behind one of the most notable games from this year’s Summer Game Fest.
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Also in Edge 427: The secret lives of NPCs, the rise of the detective game, the making of Mafia: The Old Country, the future of physical games, a return to Tenchu: Stealth Assassins, and reviews including Big Walk. Buy it online here: magazinesdirect.com/uk/singl…
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1666: Amsterdam's Noa Brooklyn is the cover star of Edge 426, with unique variations for retail and subscriber editions. Inside, we talk to Patrice Désilets and co at Panache Digital about witchery, cats, and shutting down a deal with the devil on the game’s long road to revival.
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Also inside: The collected works of Hideki Kamiya, a conversation with Fumito Ueda, the making of Void Bastards, reviews including Star Fox and Beastro, and our summer preview special featuring 100 games to watch. Buy it here: magazinesdirect.com/uk/singl…
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Resonance: A Plague Tale Legacy takes centre stage for the new edition of Edge, out now. Inside, we visit developer Asobo Studio to find out why it’s going back in time to 1333 – and what happened to all those rats. Here are issue 425’s retail and subscription-copy cover designs.
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Also inside: Interviews with Game Freak, Day 4 Night, Blue Manchu, Bandai Namco Aces, League Of Geeks, Jagex, masters of the Metroidvania genre, the musicians refining the art of game soundtracks, and more. Pick it up here: magazinesdirect.com/uk/singl…
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The new edition of Edge is out now. Inside, we talk to experts including researcher Dr Mike Cook about what the rise of generative AI means for the future of videogame production, encompassing topics such as LLM-powered characters and the prospect of ‘synthetic creativity’.
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Also inside: Prove You’re Human, the new, AI-centred game from 1000xResist developer Sunset Visitor; an audience with Jenova Chen; the making of Mewgenics; and reviews including Saros, Pragmata and Mixtape. Buy it online here: magazinesdirect.com/uk/singl…
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Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
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Also inside: Why developers such as IO and Remedy are sticking with custom engines, the pros and cons of early access, the making of Ball X Pit, and a review lineup including Marathon and Crimson Desert. Buy it online here: magazinesdirect.com/uk/singl…
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Sign up for an Edge print subscription with our latest offer and you can pay just £5/$5 for your first three issues: magazinesdirect.com/EDG/PN29…
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Why have only one CONTROL Resonant EDGE cover when you can have two? #CONTROLResonant @edgeonline
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