Tobias Günther (@elaspix) header
Tobias Günther (@elaspix) profile picture

CEO Elaspix, Lecturer

Mannheim
Joined July 2009
Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)Photo by Tobias Günther (@elaspix)
Von meiner Session "Evil UX worst practices" auf der #Unkonf in #Mannheim am 07.10.23 produktkonfigurator.shop/pro…
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Unsere Hausmarken Mister und Lady Medal präsentieren sich heute in der Nacht der Innovationen #Mafinex #Mannheim #nextmannheim danke @NEXT_Mannheim für die coole Location + Catering
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Sessionplan für heute #Fotocamp Pforzheim #focapf23 organisiert von @fotocampPF
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das wird diese Jahr wieder klasse in den Räumen des Technologiezentrums Mafinex haben wir uns letztes Jahr pudelwohl gefühlt (lag sicherlich auch an der im Gebäude befindlichen Kaffee-Manufaktur Agatha :) #b3d
der #BlenderDay23 zur freiberuflichen Tätigkeit im 3D-Umfeld, Workshops zu AI, VR, Omniverse, Grease Pencil, Geometry Nodes & Python-Scripting vermitteln praktisches Wissen, 3 Tage ab 28.07. in Mannheim Ticket 30€ (10€ für Studies) blender3dschool.de/season202… #b3d #blender #3d #vr
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Klasse Angebot den 3D-Druck für das Handwerk schmackhaft zu machen, mega gut @servicerebell
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Replying to @atmind
@atmind sorry for may early leave in your education session. May I suggest to think about time boxing the talks to 10 min. There were so many other cool #bcon22 presentations going on so that I had to leave after 90 min unfortunately (1/2)
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I would have loved to report our efforts in curating a 12 hour beginner workshop and the didactics behind our EBook-Guide "First steps in Blender" but as I mentioned the #bcon22 program was very challenging as it had many good sessions going in parallel (2/2)
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Jamie Robert Brown on "Product Visualization and Customization" uses a pre-render pass and composites customer images on top of it as I understand it #bcon22
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Paul Golter @paul_golter on Blender's Studio Pipeline. We are proud that he gave us an interview afterward (currently uploading) #bcon22
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Upload finished of @paul_golter 's Interview (deutschsprachig) youtu.be/iq_eESXKwZY #bcon22
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JR Beaudoin @jiherr uses the Sketchfab-Realtime Viewer as preview and Blender-Cycles as Beaty-Render for product creations #bcon22
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Videointerview mit Phil @SaphireSouldier , der eine Pipeline betreut, die mit Hilfe von Photogrammetrie Bekleidungsartikel automatisiert digitalisieren kann. Blender bietet über sein Addon-System alle benötigten Schnittstellen zur Anbindung. youtu.be/xdBd4E-SXo4 #bcon22
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Skeletal Animator wanted for the Sheep-and-Seal-Short Animation #bcon22
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Phil on his fabric processing pipeline where he established mass digitalization of clothes using photogrammetry and A. I., for me the best talk today @SaphireSouldier #bcon22
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Joni @jonimercado3d from Argentina gives his first bcon-Talk ever and shares his understanding of the placement of ambient objects as well as using randomness in instantiating canns #bcon22
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Andrew @andrewpprice explained that the bokeh (blurred patches in the defocused background) are vertically stretched as professional cameras record at double width and rescale back in post (an effect that also can be simulated in Blender) #bcon22
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Sebastian Herholz explains its path guiding library that considers brightness heuristics to decide on the direction of sampling #bcon22
Sympathisches Interview mit Zacharias @cgboost über aktuelle Projekte, Familie und Andrew Price als Webegleiter youtu.be/JYwP3go_LRQ #bcon22
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