Parallax is a dice-based puzzle game with a unique perspective shifting mechanic. View the board from 4 different angles to make dice hands. Equip dice with special abilities that open up a world of new possibilities.
Coming soon to the App Store
#puzzlegame #indiedev #iosgame
New year, new look 👀
After the biggest undertaking of Parallax’s development so far, the transitions between views has been upgraded with animation! This effect looks cooler AND it makes it easier to track things from one view to another.
#indiedev #puzzlegame #gamedev
Wishing everyone all the best this holiday season. We’re hard at work on Parallax and we can’t wait to share the game with you in the new year.
#happyholidays #indiedev
Introducing Instant Effects ⚡️
The effects from Parallax’s instant dice are applied when they’re cleared as part of a hand. They’re the simplest to use, but their impact can leave a crater
#indiedev #puzzlegame #gamedev
Introducing Persistent Effects! 🔁
Persistent special dice have ongoing effects that apply in the activated perspective. These effects can stack with other effects to create powerful combinations.
#indiedev #puzzlegame #gamedev
Meet the Diagonals Die ↗️
Normally make matches on the vertical or horizontal axis, but if it involves a Diagonals die, a magical third axis becomes available!
Override Mode is all about discovering synergies between special dice
#indiedev #roguelike #gamedev
Introducing Special Dice 🎲
Override Mode is where things get wild. Collectible dice with game-breaking abilities. 36 special dice = 7,140 unique combinations. Every run is different.
#indiedev #roguelike #puzzlegame #followfriday
PARALLAX—a perspective-shifting, dice-based puzzle game, coming to iOS early 2026
Match poker-style hands by shifting perspectives. Your viewing angle changes everything, even how the board refills. Two modes:
Infinite—think: Tetris
Override—think: Balatro
#indiedev #puzzlegame
Leveling Up ☝️
Added a points and level system: rarer hands = more points and each level requires ~20% more points to advance. I also set the dark dice to spawn more frequently as you level up.
So your reward for playing well is… escalating tension!
You’re welcome.
#indiedev
Dice Throne is probably my favorite dice-based board game, so backing their new set, Vanguard, on @kickstarter was a no-brainer! @DiceThrone
kickstarter.com/projects/dic…
LASERS! 🔥
From the beginning I knew I wanted a retro sci-fi / arcade aesthetic. A laser grid is badass and it heightens the effect of the perspective shift. I started with green, but after switching to neon blue, there was no going back. 🕶️
#indiedev #puzzlegame #retro #scifi
One of my biggest influences: Drop7 🎯 by @flantz
This was one of the first games I bought on my first iPhone (a 3GS). I’ve been playing ever since. It brilliant and it’s part of why I’m making a #puzzlegame. I hope it can stick with even one person that way. #indiedev
Not all dice are friendly 💀
Gray dice can only be cleared with large hands (5-6 dice). And if they ever show all six values at once in any one perspective? Game over.
Now you're not just making matches, you're managing perspective-specific threats. 👀
#indiedev #puzzlegame
Implementing the perspective-based gravity system 🍎
The direction you’re viewing the board determines how dice refill after you clear a hand. Makes every angle matter strategically. First time this worked felt like magic ✨
#indiedev #puzzlegame #gamedev
Jumping ahead for #screenshotsaturday! Here's where Parallax is NOW vs. the concept drawings it started as about a month ago. The journey continues—follow along for the full story 🎲✨
#indiedev #iosgaming #puzzlegame
Step 3: Teaching it to recognize poker hands ♠️♦️♣️♥️
Straights, X-of-a-kind, full house, plus some new ones for 6-die hands!
Easier to implement than selection, but getting it working was SO satisfying. First time it felt like playing a real game 🎲
#indiedev #puzzlegame
Step 2: Selection 🎯
Rule: You can only select dice in straight lines & each perspective has 2 valid selection axes—along dice with adjacent sides. This makes perspective shifting matter b/c different views = different lines
Adjacency logic & hit detection were TOUGH
#indiedev
Step 1: Building the board 🎲
Parallax doesn’t just have ONE board—it has FOUR perspectives of the same board. Everything else is built on this. Getting all 4 angles working and switching between them was my Frankenstein “IT’S ALIVE” moment ⚡
️
#indiedev #iosgame #puzzlegame
Elbowface Games is going mobile!
Meet PARALLAX—a sci-fi flavored, dice-matching, perspective shifting puzzle game for iOS.
I’m building this solo and sharing the journey from concept to launch—follow along! These are my original concept sketches.
#iosgaming #puzzlegames
I backed Relics of Rajavihara on by @CrazyBrdGameGuy, a great designer and dude. Check it out! kickstarter.com/projects/cra…



















