
Computer Graphics :: Author of Software : #MagicaVoxel, #Aerialod, #MagicaCSG | sketch sometimes
Joined March 2011
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#MagicaCSG Demo Version: a nondestructive SDF editor and renderer.
ephtracy.github.io/index.htm…
now the ai corps replace the term "energy" with the term "ram".
many clicking mistakes are due to the dynamic ui layout. e.g., when you click on the empty space of a line, and a menu suddenly pops up just under your cursor; or the ui layout of existing contents keeps changing while more contents are being loaded in the background.
maybe the post referred to sdf modeling directly by codes like what iq did. For general sdf modeling, artists can make brilliant models with intuitive sdf toolset as well.
Replying to @keenanisalive
In fact, I'm pretty sure the only person in the world who can build models like this by hand is @iquilezles. My AI-assisted process borrows (and outright steals) from his work.
In that spirit, I dub the model “Inigo the Dragon”: cs.cmu.edu/~kmcrane/Projects…
Sorry @iquilezles! [3/n]
#MagicaCSG 0.7.6 Beta Release: SDF Trim Tool patreon.com/c/magicavoxel
ephtracy retweeted
The sight of this divine carving has lived with me since I was very young, and only now have I had the courage and tools to make it myself. This Chozo is a combination of how I remember him, and a few other designs.
#Metroid #MetroidDread #MagicaCSG #artㅤㅤㅤㅤ
so is it useless? maybe no. it may help correct anatomy and proportion mistakes, prototyping light/color placement, just as image and manikin references. the difference is that it can contain fake ref and may easily affect choices of art directions, which needs to be avoided
maybe the market considers the art is the fruit, but the art is the tree raised from the seed, growing up from the root. the generator mashes the hand placed strokes, structure studying, thinking process, mood and feeling all into latent space, which misses a lot there






















