AI enthusiast / tech lover always exploring the future of innovation/ for Promotion 👉teajaay07@gmail.com 📧 https://nitter.cf/t.co/jfA688J5ZY

Wales, United Kingdom
Joined April 2012
What I would use it for this week: Walk a game idea before greybox. Push a camera and a line of text to find a shot. Repeat an input until the interaction concept is honest. Steer a story beat and see if the fork feels like cinema or noise. Still early: identity holds better than it used to not perfectly. Treat it as a studio not a build target. @PixVerse #PixVerseWorldModel Read the report: pixverse.ai/en/blog/pixverse…
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The engine is the model. Next frame, next sound, next spatial beat come from prior state plus player action. You are not loading a baked map so much as steering a prediction. Complement: level ideas you can inhabit in an afternoon. Agency that is actually messy. Emergent beats you would never keyframe. Limit: developers still need contracts. Damage that stacks the same way. Doors that open on the same flag. Multiplayer that does not invent physics. I don’t think R2 is a shipped engine. I think it is a new layer that can sit beside one explore first, freeze rules later.
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Under the hood it isn’t a pile of separate models taped together. One causal backbone, Omni Causal AR, learns the jump from current world state + live control to the next synced audio-video chunk. Memory is split on purpose: long anchors for who you are and what the world is, a short rolling window for motion and camera and compressed object history so important details survive. Then the same backbone gets accelerated for real-time, instead of training a cheap twin that forgets half the skill. Scale first. Then make it live.
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I used to think of AI video as a render button. Prompt in, clip out and done. R2 broke that habit. You don’t close the shot. You stay inside it. The model keeps streaming picture and sound while you talk to it, feed it a reference, drop in audio or move. The next second is generated from what already happened not from a blank slate. That’s the difference between a file and a world @PixVerse #PixVerseWorldModel
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The cheapest research you can do is still a waitlist before you build anything. Describe the product. You get a live page with a headline, benefits, email capture and a share link in a few minutes. These aren’t mockups. They’re working apps with a real backend, a real database, and code you own. It’s free to start. rocket.new/build?utm_source=…
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The cold email that sounds like everyone else’s That’s why nobody replies. Paste a LinkedIn profile or a company site. You get a first line that sounds like a person wrote it.
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The client still living in WhatsApp and Drive Same link. Same message. Every week. One link per client. They see status, files, deliverables and invoices. That’s it.
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The process that lives in your head You tried to explain it to a new hire. It took three days. It should have taken three minutes. Describe the task. You get a step by step SOP you can hand to anyone.
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The invoice you hate chasing You’re good at the work. You’re terrible at following up after it’s done. Connect the unpaid invoices. Follow up emails go out on a schedule until they get paid.
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The idea you can’t pressure test If you can’t say who would actually pay for it, you’re not ready to build. Type the idea. You get who would pay, what already exists, where the real gap is and what to build first.
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