
ALT Title card for the Google Open Source blog post "Introducing Three-Live: AI-Generated Three.js to 3D, AR & WebXR in ms" by Jonathan Bingham (AI Foundations at Google). Subheadline: "An Apache 2.0 library and on-device Rust/Boa compiler turning procedural Three.js scripts into binary glTF 2.0 (GLB), Apple USDZ, and WebXR scenes." Key bullets highlight sandboxed execution with strict resource quotas via Web Workers and an embedded Rust + Boa ECMAScript engine, compiling procedural Three.js into binary GLB and USDZ byte buffers in memory in 2–5 milliseconds. Links: github.com/google/three-live and goo.gle/three-live.

ALT Infographic card titled "Universal Portable 3D Without Heavy Pipelines" detailing three core Three-Live capabilities: (1) Capability 01, Sandboxed Web Worker & Rust Boa Engine (Zero Network): safe execution of untrusted AI-generated scripts stripping fetch, WebSocket, and dynamic import while enforcing timeouts and geometry quotas; (2) Capability 02, On-Device glTF 2.0 & Apple USDZ Compiler (2–5 ms Compile): in-memory binary GLB and USDZ serialization of geometries, PBR materials, canvas textures, and keyframe animations; (3) Capability 03, Lightweight Web & Native Mobile SDKs (23–55 KB Gzip).

ALT Architecture card titled "Declarative HTML WebXR & Native Mobile Runtimes." Left box ("23–55 KB WebGL2 & WebXR"): Viewer (~23 KB gz), full scripting + AR (~45 KB gz), and xr-live (~55 KB gz) with 6DoF hand-tracking gestures and spatial DOM projection. Right box ("Filament & RealityKit SDKs"): Android Kotlin/JNI AAR (com.google.threelive:compiler) and 5-slice iOS/macOS Swift Package (ThreeLiveCompiler) powered by Rust + Boa. A terminal diagram lists the 6-step pipeline from procedural Three.js input script through Web Worker or Rust/Boa sandbox to in-memory GLB/USDZ assets rendered in WebGL2, WebXR, Google Filament, and Apple RealityKit.

ALT Action card for @GoogleOSS on X titled "Try Three-Live & XR-Live in Your Browser Today." Lists author Jonathan Bingham (AI Foundations, @GoogleOSS), GitHub repo github.com/google/three-live (v1.0.0, Apache 2.0), ecosystem references (@threejs_org, @glTF3D, OpenUSD, @rustlang), and companion Android XR framework xrblocks.github.io. Includes quick-start install commands (npm install three-live xr-live and crates.io/crates/three-live-compiler) and shortlink https://goo.gle/three-live in the first reply.

























