grgrdvrt retweeted
if anyone wants to join me in a [vibe-]codevember, i'll be trying to get it done this month
i'm interested in seeing what happens when the whole process is done using coding agents and how fun/devoid of fun it becomes by the end of it, compared to other years
since there's no official prompt list (afaik), here's a list generated by Claude, based on previous years and other similar challenges:
1. Fold
2. Shatter
3. Melt
4. Tangle
5. Moss
6. Orrery
7. Hollow
8. Tesseract
9. Membrane
10. Caustic
11. Rust
12. Feather
13. Labyrinth
14. Tension
15. Mirage
16. Spore
17. Kelp
18. Pendulum
19. Erosion
20. Cocoon
21. Bolt
22. Echo
23. Magma
24. Nest
25. Veil
26. Anamorph
27. Burrow
28. Hive
29. Portal
30. Dissolve
grgrdvrt retweeted
New workflow that has been crushing it for me:
Modeling product states on @steveruizok’s @tldraw before starting to prompt any kind of code
grgrdvrt retweeted
Agents can build a whole app's UX now. What if stakeholders could review all the UX changes at once?
To go from a V1 to a great app, you need to iterate until it's amazing. Use Decode, work together, and get there the fastest.
grgrdvrt retweeted
[WIP] Running in the browser using my custom engine
realtime multi-bounces raytraced GI and reflections
Video coming soon, still needs some work on performances
assets from fab.com/listings/6997ac35-3f… by @kimmokaunela
grgrdvrt retweeted
improved the app with new assembly motifs, SNOTs (sideways build), some edition features, fixed some bugs, improved the execution time but more importantly,
I added a BOOKLET exporter !!✨😃
it looks good and nerdy a.f. though I'm not entirely convinced it's usable (yet)😅
How it started and how it’s going.
Though to be fair I’ve been working on this idea and project off and on for ten years now. Still using assets I hand modeled in 2016! #screenshotsaturday
grgrdvrt retweeted
mycelium.aaronglemke.workers…
Mycelial network compute shader sketch with Opus 5.5
The music also generated by Opus
Built with
@threejs @WebGL_WebGPU @claudeai
grgrdvrt retweeted
I think it's time to hang up my Three.js hat.
First of all, this is not a pity post—I'll be fine. I'm also not 100% confident about this.
But I'm an over-sharer and like to talk out loud, so I thought I would share some thoughts on where I see things going and why I'm considering quitting Three.js development.
Some signals I've noticed lately that have gotten me thinking:
- Since Astra was released, I've probably seen at least 10 posts from different people that have achieved similar quality to Three.js Water Pro or better.
- Someone downloaded a video recording of one my posts, fed it to Astra and recreated it with 90% accuracy
- I've had less and less clients referrals
- A Three.js developer I respect very much is retiring from the industry due to impact of AI and lack of interest
- I've heard 2nd hand accounts of other developers losing majority of course/plugin sales due to AI
- I've noticed Three.js posts have shifted from work created by seasoned developers to vibe-coded games and demos.
Fundamentally, I no longer really see value in what I do when it can be replicated so easily.
I've always enjoyed working on hard problems. Naturally, outsourcing the hard part to an agent takes away a lot of the enjoyment for me. High-level orchestration of agents does not tickle my brain in any special way.
At the end of most days I feel unfulfilled and bored. I honestly feel like I've lost much of my critical thinking ability as I've stopped coding. I find it harder to focus on tasks and my attention-span and comprehension is noticeably dropping.
My plan right now is to finish up Water Pro v4 and see how that performs. After that, I think it's time to start thinking about what else is out there for me.
I'd love to hear thoughts from other developers & freelancers on the matter, positive or negative.
Feel free to vent!
grgrdvrt retweeted
I'll be part of the Jury of @tripoai 1st world building hackathon.
it's a worldwide contest co-organized with other cool companies and if you're into VFX, games, XR or 3D printing you should give it a shot :)
more info below
grgrdvrt retweeted
"Macros-scans, on a budget."
I wanted to create Gaussian Splatting models from tiny objects. It was a bumpy ride I wrote an article to cover the hardware (a toy), the rig (LEGO) and the CV algos used to denoise, calibrate, mask & stack focus.
the article barradeau.com/blog/?p=1405
grgrdvrt retweeted
new project: "micro-scans" aka "being Dany Bittel on a budget" @DanyBittel
I bought a toy digital microscope and tried a couple of LEGO rigs over the past week
first takes were quite "poetic" but the last one starts being usable :)
first takeaway: engineering is hard.


























