I wonder why @XBOX and @asha_shar aren’t calling out Circana for the massive damage they’re causing. I honestly don’t know what to think anymore… It feels like the whole world is against Xbox. It’s such a shame!
🙏✝️VHSglitch80s✝️🙏 retweeted
In Q1, XBOX revenue declined 2% YoY, compared with a 10% decline a quarter ago, while our accountability margin improved. Minecraft and WoW Forever set records, Call of Duty had its most acclaimed release in more than a decade, and our PC platform revenue grew double digits. Console sales remain constrained by supply, with more demand than consoles available. We’re working to get more consoles into players’ hands, including through our expanded refurbishment program. We’re making progress, with a lot more work ahead.
🙏✝️VHSglitch80s✝️🙏 retweeted
🚨 EL CTO DE XBOX ADMITE QUE ANALIZAR JUEGOS EN SUS CONSOLAS ES DEMASIADO COMPLICADO
Scott Van Vliet reconoce que el proceso actual tiene demasiados pasos y asegura que Xbox está trabajando para simplificarlo.
🔹 Prensa y creadores deberían poder canjear un código y empezar a jugar sin tantas trabas.
🔹 Las primeras mejoras llegarán próximamente.
🔹 Por ahora, no hay fecha concreta.
Una mejora importante para los medios y creadores que necesitan analizar los juegos antes de su lanzamiento.
👀 Xbox reconoce el problema. Ahora toca ver cuánto tarda en solucionarlo.
🙏✝️VHSglitch80s✝️🙏 retweeted
هكذا سيكون الفارق بين Xbox Series X و PS5 في GTA VI! 👀🔥
تخيّلوا كيف سيصبح الفارق مع تقنية FSR 4.1! 🤯
في النهاية، نخبة اللاعبين الحقيقيين ستظل قلة قليلة… و لا تنخدع بالتسويق الكاذب
🙏✝️VHSglitch80s✝️🙏 retweeted
The Official GTA 6 Xbox Trailer is here
Fun Fact: When this Launches on Xbox Series Consoles
You’ll not only have Quick Resume, but every GTA available to play on Xbox since GTA3
Digital Foundry wrong again about Xbox and I was right two years ago.
What they will say now since it’s official that Xbox will use AI Upscaler ? 😂
🙏✝️VHSglitch80s✝️🙏 retweeted
Blades on web. Do we like this experiment?
🙏✝️VHSglitch80s✝️🙏 retweeted
We are excited to share that AMD FSR 4.1 will be available to developers on XBOX Series X|S very soon.
We have partnered closely with our friends @AMD to optimize and tune the models to deliver incredible performance and quality on both consoles and the ROG XBOX Ally and Ally X.
This sets the foundation for our work together as we collaborate on FSR Diamond and Project Helix.
🙏✝️VHSglitch80s✝️🙏 retweeted
AMD FSR 4.1 Upscaling is coming to Xbox Series X|S.
Project Helix to support next-gen AMD FSR Diamond.
youtube.com/watch?v=fT6TIXnm…
It may not have quite enough to be considered amongst the very best Call of Duty campaigns, but if it’s to be the end of this particular saga, then at least Modern Warfare is going out on a high note.
Our review of MW4's campaign: bit.ly/4BfA2P4
🙏✝️VHSglitch80s✝️🙏 retweeted
Xbox might be playing around with the idea of fully returning to Xbox console exclusivity.
Xbox Research: "Imagine all future title releases from every Xbox-developed gaming franchise (except Call of Duty) will be console-exclusive to Xbox (...)".
windowscentral.com/gaming/xb…
We've got a little something new to show you!
Hop into your favorite games with our pocketable XBOX Nano Controller: xbx.lv/4ewV3e1
🙏✝️VHSglitch80s✝️🙏 retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
🙏✝️VHSglitch80s✝️🙏 retweeted
As someone who writes software, the part of Gears of War: E-Day that broke my brain isn't the gore. It's the lighting.
The Coalition and Epic pushed UE5's ray-traced MegaLights so far that thousands of shadow-casting lights run on a 2020 Xbox Series X. Plain old AMD RDNA 2.
Best-looking game of this generation.
🙏✝️VHSglitch80s✝️🙏 retweeted
While the excitement for GTAVI and XBOX is great to see, it has also led to some misreporting. We are looking forward to launching GTAVI on XBOX November 19, though the game will not be streaming exclusively or to PC.
If @CoalitionGears wanted to attract new players, in my opinion, they won’t keep them for very long. This is the worst multiplayer experience I’ve ever seen. The rest of the game is very good, but the multiplayer should be avoided at all costs!
Finally, very good! There’s still this damn propaganda.@XBOX
🙏✝️VHSglitch80s✝️🙏 retweeted
If you are playing Gears multiplayer be careful with what you say, a player claims he was banned from online play after typing “wt is this lgbt crap” in chat.
The ban message lists the reason as “Identity Based Discrimination” and shows a temporary suspension until October 4, 2026, but could be permanent
So apparently, in this game, complaining about LGBT-related content in chat can now get you an online ban.





























