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/* NIKLAS 28 💞 @soIarlol - building https://nitter.cf/t.co/onsAsaX96O & https://nitter.cf/t.co/TvKzAz5bLm

Berlin
Joined November 2018
Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)Photo by hawolt (@hawolt)
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I was bored so I decided to make my own twitch with - no ads - less latency than twitch - no resolution gatekeeping should be able to serve 4000 people for now
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Replying to @okbasti_
ich hab mir dazu auch schon gedanken gemacht, ich betreibe auch eine seite über die man die streams machen kann, soweit ich weiß haben viele große creator mit agenturen agreements wo diese % anteile vom revenue kriegen, da ist es ja im interesse der agentur, maybe botten die das
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was auch sein könnte ist das der channel automatisch den main channel raided wenn der live geht? das ist ein feature bei mir, hab mir jetzt nichts angeschaut aber das wär auch noch eine möglichkeit die ein dip verursacht
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hawolt retweeted
How is the internet less private than in 2006, when the whole family shared one computer? Back then, the internet was weird, personal, and all of ours. So, we got your favorite meme legends back together to say it louder: What happened to the internet? 1/3
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not java.. my beloved.. oracle.com/security-alerts/a…
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hawolt retweeted
chat. chat... its not funny anymore
Readers added context they thought people might want to know
The original post has since been edited to specify that this was about an unrelated vulnerability that the user had discovered, not the recently patched vulnerability. fedi.katze.sh/@elise/1174793…
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glad that I was special enough to not use any libraries or frameworks for my projects and it is finally paying off try to exploit my self written implementation of this rfc!!
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php2shell Tomorrow is a helluva day.
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tomorrow will be a fun day on the internet
The PHP security team is giving advance notice: Upcoming security release Wed, Oct 21st 2026, 14:00UTC, two critical vulnerabilities, both rated CVSSv4 9.2. PHP users are encouraged to prepare to update. Earlier release if details become public or active exploit evidence.
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Expect mail soon
I recreated the league client for my servers. Needless to say this is shots afar lighter than the real thing, it legit feels bad using the real client after i got used to this one lmao. Invite-only. apply here: patchze.ro
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450€ a month? I offer more for 60€ per month. if you are a streamer get yourself a 24/7 stream without overpaying for it nonstopvod.com
If you're streaming & not running a 24/7 alt channel, ur throwing. You can make 25%+ income of your main channel! A place your viewers can chill. Host it. I (& GJake) went with my good friend, PP. Your vids are DL'd on a server & run HANDS OFF, full automated. DM me or him.
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so if I didnt have time to watch the jynxi tournament, how can I get that malphite emote now?
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hawolt retweeted
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Understandable
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divine orb
DIY;face modeling using clay🔥
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every day there is a new surprise for me, always amazed at the people ending up streaming here
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Been getting a lot of questions about this, so I wanted to share some behind-the-scenes stuff about how Vanguard Anti-Boost works. Remember, we can't see intent. What we see is a party's MMR, their mains, and the accounts players are swapping to. Red is the "Real" MMR of the party (based on all of their accounts at that time), and blue is the MMR used to place the party at queue-time (meaning also the MMR of their opponent's team). The space between is referred to as the "MMR Delta," and it's also how we rate match fairness (see my last blog post). In the infamous case below, what we saw were players in the party continually swapping to older, inactive accounts, dropping the party's rating repeatedly, and preventing us from placing them accurately. From this, the system interpreted malintent, even though the queuing restrictions they encountered in flex queue were definitely a confounding factor. Ultimately, we do want people to play with their friends, we just want those games to be fair for the other players too. We are going to work to adapt anti-boost better for LoL's Flex groups of 5, but I hope this helps shed some light on what we're detecting and how we're doing it. Thanks for reading.
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