Jeremy Hoffmann (@hofftv) header
Jeremy Hoffmann (@hofftv) profile picture

Sr Director of Shared Services @EpicGames. Fortnite / LEGO / Festival / Rocket Racing & League, Fall Guys & UE. Ex GTTV & G4. Amateur Chef, Enabler, Art Hoarder

Raleigh, NC
Joined December 2008
Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)Photo by Jeremy Hoffmann (@hofftv)
Been dreaming about this since reading Ender’s Game decades ago.
We’ve raised $1.3M from YC & Afore Capital so you never have to type or speak again. Typing is slow. Talking into your computer is awkward. Subvocal fixes both Our glasses give you the speed of speech without you making a sound or touching a keyboard. It tracks your internal speech muscles with non-contact sensing and decodes silent, almost invisible mouthing into text at more than 200 words/min. Pre-orders are now live at: subvocal.co/preorder?utm_sou…
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Slimer hiding behind the hot dog cart. A monster popping out of the front trunk. Mini-pufts running around. 👻 @Rivian brings ‘Ghostbusters’ to Halloween Mode with real-time visuals powered by Unreal Engine. 🧵
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Looks like it’s Happy Meals for Thanksgiving.
Everything about the new Pokémon Happy Meal. - Exclusive line-up of 15 mini Happy Meal boxes, each designed after a fan-favorite Pokémon. - Toys and cards already leaked (of course), but what everybody missed is that the mini boxes can be turned into charms you can clip onto your keys, bags, or pretty much anywhere. Took a picture with some attached to my pants to show you what I mean. - Launches 11/10 in the US, with many other markets to follow. Full list in the thread below. - 15 cards to collect, including some holofoil cards. - Dedicated Happy Meal boxes, with 2–3 different designs depending on the market.
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Why is Claude Duet a separate App from the Claude app? An no desktop version?
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Hey everyone, there’s been some questions going on around here about Epic’s use of AI in Unreal Engine development. I’ve answered some questions from the good folks at This Week in Videogames. TLDR: Yes we are using AI in UE development (as we actually mentioned back at Unreal Fest) and it’s helping with pretty much everything. thisweekinvideogames.com/new…
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Tempting, isn’t it?
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Many of you don't understand how serious this is, so let me break it down. In computer science there is a famous kind of puzzle called 3-SAT. You are given a long list of yes-or-no switches and a set of rules about how they must be arranged, and you have to find a combination that satisfies every rule. The obvious way to solve it is to try every combination, but each new switch doubles the number of possibilities, so a puzzle with a few hundred switches would take longer than the age of the universe to brute force. For decades, the smartest people in the field found clever tricks that made this a little faster, but every trick still hit the same wall: the time required kept exploding as the puzzle grew. About 25 years ago, two computer scientists, Russell Impagliazzo and Ramamohan Paturi, working with Francis Zane, turned that wall into a formal idea. They proposed the Exponential Time Hypothesis, which says this explosion is not a failure of human cleverness but a law of nature. No algorithm, however brilliant, will ever solve 3-SAT without the time blowing up exponentially. Nobody could prove it, but almost everyone believed it, and it became one of the foundations of modern computer science. Researchers used it as a measuring stick. If you could show that solving some other problem quickly would also crack 3-SAT quickly, you had shown that problem was hopelessly hard too. Hundreds of papers, across scheduling, graphs, logic and much more, rest on this one assumption. Now an internal AI model at OpenAI claims to have broken it. It says it found an algorithm that solves these puzzles meaningfully faster than the hypothesis allows, and it has checked the proof in a computer verification system called Lean. And here is the remarkable part: the very people who proposed the hypothesis, Impagliazzo and Paturi, along with MIT's Ryan Williams, are now leading the public review of whether a machine has disproved their own idea. So what happens next? If the disproof holds, a large part of theoretical computer science has to be revisited. Every result that said "this problem cannot be solved faster, assuming ETH" loses its foundation, and researchers will have to work out which of those walls were real and which were simply where we stopped looking. It does not mean everything becomes easy. The new algorithm is still slow in absolute terms and this is not the famous P versus NP problem being solved. But it means our map of what is possible was wrong in a place we were very confident about, and it was an AI that redrew it. If the disproof fails, the hypothesis survives and the field breathes out, but we will still have watched an AI produce serious, checkable work on one of the deepest questions in the discipline, closely enough that the founders of the idea had to take it seriously. Either way, something has shifted.
An internal model at OpenAI has produced a claimed refutation of ETH! Russell Impagliazzo, Mohan Paturi, and I have been asked to help organize an open and independent examination of this claim. 1/4
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Miyomoto's response to why AI is good is so eloquent I am honestly impressed.
堀井 雄二🙎「生成AIでゲーム作りました!」 反AI🤓「生成AIは窃盗データ!一線を退いたオワコンほどAIを持ち上げる!!もう黙れ!!!」 宮本茂🤵「(生成AIによって)誰にでもゲームが作れる時代が来た。 とてもいい時代になったな思います。」 反AI🤓「····································」 ポツダム宣言聞き入ってる日本軍一兵卒並に静かじゃん反AI、終戦かな?(笑)
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We're making a circus out of the 85th anniversary of Walt Disney's "Dumbo" (1941)! 🎪 While more understated than some of her best-known work, this lovely piece of visual development art was created by Disney Legend Mary Blair.
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My favorite Disney Legend
It's a whimsical Wednesday as we celebrate Disney Legend Mary Blair's birthday ✨ What is your favorite Mary Blair project?
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Back at GameTrailers, I did a whole series on the music of Mass Effect. One of the best things I've ever produced. So much incredible work went into these games. Part 1 youtube.com/watch?v=HMAoL391… Part 2 youtube.com/watch?v=-uSTth9K… Part 3 youtube.com/watch?v=wRoFN1uT…
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KOTOR and Mass Effect are two of my favorite game franchises. I was interning at G4 & part of my job was transcribing interviews. I spent days listening to the BioWare team talk about KOTOR, the Star Wars game I had always dreamed about. I bought an Xbox when the game released and spent the summer playing it. Years later I got to take the review build of Mass Effect home, whatever plans I had that weekend were cancelled after playing the first hour of the game. What an incredible ride. While producing GTTV I got to visit BioWare in Edmonton a few times, always trying to get them to tell me what was going to happen next to Commander Shepard. What a sad day for the industry to lose such an influential developer.
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Brick or Treat season is here! Prepare for a scary good time🎃
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“We used to copy and paste the code directly from the ai chatbot”
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Happy Fortober 🧡 Fortnitemares has returned! youtu.be/7qQFLL_DJ7Q
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Your guide to our spoooooky happenings coming soon 🦇
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CONGRATULATIONS TO THE FORTNITE GLOBAL CHAMPIONS: @SwizzY281 AND @pixiefnbr! (EU ON TOP)
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IT’S ME! See you October 1 @fnaf_scottgames
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KINGDOM HEARTS debuted on this day in North America in 2002.
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I’m about to take so many pics of Sora with SpongeBob like this is basically all I ask for in life
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