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I do things, I guess https://nitter.cf/t.co/26pNy4UYcd

Joined September 2021
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So the Static nerf does a lot more than people think. It will no longer be able to 5-tap in the 3rd range so it will go from a 4-tap straight down to a 6-tap. This makes its TTK past 2nd range quite poor and means that it is no longer effective for flex. (Follow up in comments)
Season 10 2026 Balance Changes. Note that final patchnotes are subject to change. #CODMobile #callofdutymobile #codm #codmnews #codmleaks
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CBR buff looks impressive on paper since it will have 30m 4-tap which is better than some ARs. But the atrocious hit flinch ultimately defeats the purpose of said range as it is impossible to fight anyone who shoots back. You are still better off with LC10.
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Pharo buff is also interesting because it now has the shortest burst delay in the game, making it way more forgiving. Might be very strong for aggro especially since it also gets a built-in shotgun with the taser attachment.
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Argus will finally be good in BR as it gains the ability to 1-tap 250hp. This is basically a KRM with longer 1-tap range, super tight ADS spread, and faster fire rate.
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EM2 no longer needs the Taskforce barrel to 3-tap 2nd consistently. Instead we can use Ranger barrel which massively boosts the range and bullet speed (Making it basically hitscan). Since it has no recoil penalty as well, the EM2 should be very solid as a long range AR.
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Peacekeeper buff is mainly for the Rapid Fire Barrel as it will now have the ability to very consistently 3 tap up close by just landing 1 shot above the legs. It can also reliably 5-tap in 3rd range too instead of dropping to a 6-tap.
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Grav is interesting because it no longer has that crazy 4-tap range but the recoil is easier. Its still an XM4 upgrade with the absurd ADS time and consistency. The TFB build is now a HVK sidegrade with better ADS time and range at the cost of no 2-tap headshot.
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"m21 ebr is bad"
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An unlisted change for the Static is that they are fixing the Accu-Shot laser so its no longer invisible. This is actually the biggest "nerf" to the weapon as it is much harder to maintain good range/BSA without hurting handling (More info in comments)
Season 9 2026 Balance Changes Note that final patchnotes are subject to change. #CODMobile #callofdutymobile #codm #codmnews #codmleaks
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LC10 gets guaranteed 4-tap in the initial range which actually addresses one of the limiting factors of the weapon. Already a super underrated gun due to the great mobility and lack of flinch so this change should make it decently competitive
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Swordfish could be very interesting next season since it already has 162ms TTK up to 40m and no recoil. But we'll have to see how much the burst delay is being reduced.
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KBA will be batshit insane next season since the ADS time goes down to 212ms. For players with good crosshair placement, this gun has extremely high potential as it is near impossible to outgun.
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HG 40 now has a consistent 3-tap (Similar to HVK), giving it a TTK of 180ms up to 21m with optimal build. It has much better recoil and mag size than the HVK. And unlike Squall, it reloads extremely fast. Definitely a meta contender with the only drawback being the SMG hit flinch
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M21 EBR becomes actually good now as the 1-tap range goes out to 30m with the max range build, making this an XPR sidegrade with better fire rate, flinch, and mag size at the cost of ADS time and range.
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- Squall went from trash to actually super competitive. Its pretty much a HVK sidegrade. (Expect a vid on this next season) - Fennec now has guaranteed 216ms TTK similar to Switchblade except up to 19m w/attachments. - Arctic .50 recoil buff should make spamming shots much easier
Season 8 2026 Balance Changes Note that final patchnotes are subject to change. #CODMobile #callofdutymobile #codm #codmnews #codmleaks
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FFAR now gives it a pretty consistent 4 tap up to 16m w/attachments which should make it quite strong too.
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So I might be partially responsible for Bobby's follow up vid on Hurricane.
Replying to @BobbyBucketsYT
Statistically speaking, Hurricane looks pretty mediocre. Subpar 3-tap consistency, slow reload speed, high hit flinch. It just seemed like a worse version of existing options. The main reason its so strong is the fact that it is the only SMG that has boosted aim assist.
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