Ilia Glushchenko (@ilglus) header
Ilia Glushchenko (@ilglus) profile picture

At @raycast on Windows. Game dev, C++. Project Deios, Astoneer, Halo Infinite.

Vienna
Joined June 2018
Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)Photo by Ilia Glushchenko (@ilglus)
automatic dark mode for windows. light at sunrise, dark at sunset.
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auto hdr on windows that actually turns hdr on. and off.
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been seeing the posts about automatic hdr switching on windows. added this to game mode this week: hdr on when the game starts, back to normal when it closes
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And here I thought this day couldn’t be more sad. It was a studio that made my childhood a little brighter, a little better. What a shame…
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Ilia Glushchenko retweeted
code is no longer the moat. the people behind it are ✌️
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the windows search announcement reminded me not everyone's windows works like this
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“I made this game with Claude…” no dude, you made a demo. it’s not a game, it’s not complete, that’s a demo
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I think Opus writes those. So I’ll translate: We are reducing weekly limits by 25%
Starting September 14, we're permanently raising standard weekly limits in Claude Code by 25% for Pro, Max, Team, and seat-based Enterprise plans. Until then, the current 50% increase will be in place.
Readers added context they thought people might want to know
While standard base limits are increasing by 25%, this change represents a net 17% reduction in weekly limits compared to the active 50% promotional limits users currently experience, as confirmed by the official Claude account: x.com/claudedevs/sta…
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kept going with the Backrooms thing added a vast pillar room and got the renderer handling way more light sources
got a little carried away making a Backrooms-style demo built with @threejs + @glazeapp, with some help from fable sound on
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For Windows, 2.0 is more than a big update. It's the official release. We're just getting started
Starting today, Raycast v2 is out of beta. 🧪 Beta testers get an automatic update 🔜 Full rollout happens over the next weeks 🔄 Users on v1 can download the update manually More info 👉 ray.so/faq-out-of-beta
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got a little carried away making a Backrooms-style demo built with @threejs + @glazeapp, with some help from fable sound on
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Windows users still Google "app name download" and click whatever looks least malicious. Like it’s 2009. Windows has had a package manager since 2020. WinGet's catalog is shockingly good. Its CLI is extremely Microsoft. A few weeks ago, I gave the existing WinGet extension for @raycast a major rewrite:
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Anthropic we increased limits by 50% Also Anthropic: previously cut them by 50% So, like, now it’s 75% of what we had, or what? Why does it have to be so confusing? nitter.cf/ClaudeDevs/status/2078…
We're also keeping Claude Code weekly limits 50% higher, now through August 19, for all Pro, Max, Team, and seat-based Enterprise users.
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As a bonus File Pilot is now supported out of the box in @raycast on Windows. Enjoy! nitter.cf/raycast/status/2072678…
File Search can now find files by their text content 🔎 This is the first step towards making our File Search command even more powerful. You can enable Content Search in Settings > File Search. Available on Mac (via Raycast v2) and Windows. Changelog 👉 raycast.com/changelog/macos-…
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This trailer had no reason to be this good, btw nitter.cf/glazeapp/status/207227…
Glaze is now available to everyone. Try it today 👉 glaze.app
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That’s a VERY big feature
AI Chat is now available on Raycast for Windows 💬 – All latest models (Pro*) – Switch models mid-chat – Load AI Extensions and MCP servers – Organize them in folders and auto-archive *Free with GPT 5.4 Mini during beta Full changelog 👉 raycast.com/changelog/window…
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