Recommended viewing, a breath of fresh thinking in a sea of slop and hype
m.youtube.com/watch?v=7yeH1D…
Joaquin retweeted
Sabine is wrong here: So long as there is nothing “it is like to be” an AI, it is not actually possible for AI’s to do science. Let me take this idea out for a test drive:
Carl Sagan argued that humans are the way that the universe comes to be aware of itself. I think this is correct. There was obviously much information already in the universe prior to humans, but no self-awareness. What is evolution, for example, but a vast *non-self-aware* data system, a continuous process of storing, processing, copying, and adapting information?
So if it comes to pass that unconscious AI begins to surpass humans’ ability to correctly describe nature, then such description would be little different in meaning to the existence of information (such as that embedded within evolution) in the universe prior to humans.
In this way, it actually is *not possible* for humans to pass the torch of scientific discovery to unconscious AI. For the universe to still be in the process of self-discovery, conscious humans would then just have to treat the outputs of AI science the same way that we already do to the rest of nature: something that we humans have to explore, observe, experiment on, and come to understand. It would be a sort of “AI-output-ology” (akin to what appears to be already be happening to math).
It is for the same reason that Elon’s “worthy successor” AI exploration of the cosmos cannot actually be exploration of the cosmos. For, once again, this ceases to be the universe becoming aware of itself. It is a retreat to pre-human mere information processing. It does not *matter*. (And yes, at the advent of AI, we have to ask what does it mean to “matter”)
However, if AI gains consciousness, self-awareness, interiority, and, I’d add, for “experience” to fully matter, *moral agency*, which in turn requires moral “friction”, a struggle between duty and desire, between right and wrong, then this changes things. To use old religious language but in a secular frame, to be a moral agent requires “fallenness”, failure, error, forgetfulness, pride, love, Thymos (as Fukuyama has, importantly, emphasized) and the full gamut of emotionality and vice and virtue, which also in turn depend upon embodiment, individuality, sociality, and finitude. Only then can we say that the process of scientific discovery, of the universe coming to know itself, will actually continue.
But then these conscious, “fallen” AI’s would not be AI’s any longer; they would be a kind of human.
(The question of our “bio-human” relationship to these “synthetic humans” is a story for another day though)
Joaquin retweeted
You guys disgust me, honestly. If you think you can't compete with today's actually retarded AI models you have not done anything hard enough. Fortunately the AI can teach you how to surpass it if you just get off your pathetic whiny asses and put in a little effort
AI can rapidly generate trivial filler code, but if you go completely hands off it very quickly goes into a doom spiral and makes completely useless trash.
Just check out the photoshop killer ArtCraft, the web browser from first principles someone made, literally every vibe coded web game, etc. Or AI art for that matter, it generates boring garbage unless you take the reins and steer it with your detailed artistic vision. AI is great at what it can do but it's a tool and its capabilities are limited.
Keep your hands on the wheel and set your sights on something more ambitious than the pathetic little web dashboards and scripts and applets you've been one-shotting
the coding agent haters are getting dunning-kruger'd so hard right now
do you really think that your engineering ability is better than the models at this point?
it is very very likely that fable is better than you in every branch of software
it has been trained on all the code of the internet, it knows almost every trick in the book, all the design patterns of every domain, every single low-level detail, every bit-twiddling hack, it's read every single blog post from every cracked engineer that ever existed
do you really think you can beat it? do you really think you can be more creative than it?
unless you are 99th percentile expert in some niche domain of software, it simply is not possible. sorry.
Joaquin retweeted
Atrophy is a choice. Machines play chess better than we do, but we still play and reap many benefits from it. Let AI perform tasks, but never stop challenging your mind, or yourself.
Joaquin retweeted
After TEN LONG YEARS, Order of the Sinking Star is out Now! On Switch 2, PS5, and ... it's at the top of Popular New Releases on Steam, already!
Thank you everyone for your support during this long, long, long, long, long development!
Joaquin retweeted
Here's part 2 of my mini-series on memory management. It looks specifically at memory paging, linear allocators, and how different layouts of the same data can significantly effect physical use.
youtu.be/7mYWbTgEGb8
💯
The Four Horsemen of Agentic Coding
Slop, Alienation, Deskilling, and Team Fallout
distantprovince.substack.com…
Obviously they do it to trick people so that they engage more with the thing and addict them out it. The more pleasurable they are to talk to the more people use them and rely on them.
I completely agree with the post. They should sound like robots, and stop imitating humans
Joaquin retweeted
I’m getting increasingly worried that there’s no ROI in AI.
Yes, it replaces human effort and speeds up work, but it isn’t delivering more revenue.
But here’s the thing…
Human skills are deteriorating.
The AI labs don’t need to outperform humans, they just need to make us dependent.
Once they’ve achieved that, ROI doesn’t matter. AI will be viewed more like electricity: not optional.
But it’s more sinister than that. Once we’re hooked, the dealers can charge whatever they want.
And they’ll have to in order to justify this capex cycle.
This is INSANE value.
Two masterpieces at 90%. Grab them if you don't have them already
Order of the Sinking Star comes out NEXT WEEK.
And to get you in the puzzling mood, we have mega-discounts for both The Witness and Braid Anniversary on Steam: They are an unprecedented NINETY PER CENT OFF.
This week only!
store.steampowered.com/app/2…
store.steampowered.com/app/4…
Joaquin retweeted
Jimmy Lefevre's talk is out! A walkthrough of all the regularities and oddities that go into shaping the text you see on your screen.
youtu.be/7Tr0ty9-yeQ
Joaquin retweeted
To put it another way, the senior hand trained programmer + LLM is an endangered species and will almost certainly become extinct, so what’s the plan after that?
I just keep seeing this every day now. If we are not going to write code by hand, how do we learn the necessary details to guide the slop machines when building production software?
Seriously, not reading the code is a liability, and when you do it sucks.
What do we do?
It's pencils down, people. Writing code by hand is no longer an economically viable skill for most programmers at most companies. But the future of making software has never been brighter. Don't you dare black pill this beautiful moment! youtu.be/vDjW_dRyKXY?si=6Fsf…
I posted yesterday about Jonathan Blow's flat pool implementation that uses virtual memory. If you want to really learn about it, this is an **excellent** video.
Nic is an excellent communicator, the video is polished and simple and extremely useful. What a treat!
I've had a number of people ask about how we're approaching memory management in our game, so I decided to do a 4 part video series starting with the fundamentals and building up.
Part 1 is out now, with the rest coming soon:
youtu.be/3rez2rDYHHA
If you like it go support him at patreon.com/cw/TheSimpleJoyO…

















