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Building human-centered tools @theworldlabs. Creative tooling, art, 3D, XR, gouache, games.

United States
Joined April 2009
Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)Photo by joshuwhat (@joseit)
Something I’ve been working on at @theworldlabs
Block out a world. Let Atlas bring it to life. A sneak peek at Chisel, now in Atlas beta.
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a few space scenes made with atlas. each one started from a single image. atlas generates the video as the camera moves, including the parts of the scene that weren’t in the original image. orange = input image in 3D space blue = camera moving through the scene
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Built a prototype with Atlas API + 8th Wall. I started with a single image, walked around the point cloud in augmented reality, and used my phone to frame the shot. Atlas generates the video along my camera path, filling in what the initial image never showed. Result at 0:15
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webgpu for the win! The splats run so smoothly. A demo I built of a portal cube with some cool parallax (each scene was generated via world labs).
Sneak preview of next gen Sparkjs. This is all webgpu in browser with millions of splats, dynamics, dynamic lighting. This would be sick in VR as part of a live music demo .... I think that's gotta happen sometime.
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video editing is so fun now with all these new tools. I put this one together last night. The ending is my favorite part ☄️
Block out a world. Let Atlas bring it to life. A sneak peek at Chisel, now in Atlas beta.
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Block out a world. Let Atlas bring it to life. A sneak peek at Chisel, now in Atlas beta.
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I joined @theworldlabs back in May. Working on making powerful tools for people who want to leverage spatial intelligence. Cooking with Atlas, more to come…
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A concept vehicle I designed in Adobe's Substance Modeler. #Substance3D #Substance3DModeler #adobe
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The new camera features in @Substance3D Modeler really add to how I can visualize and create my models. #MadeWithSubstance #Substance3DModeler
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I’m loving how @Substance3D Modeler is evolving. A tease of some additions to our tools very soon. It will help immensely with hard surface forms such as this car model I did.
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Replying to @choy
I started using the update it it’s freaking awesome!!! also, I love the ambient occlusion and the ability to bring in reference images finally!! – at Calabasas, CA
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Pikmin 4 is coming out tomorrow and I’m excited. Forever a fan of #pikmin. I created this with #substance3DModeler #pikmin4 #blender3d (render) #substance3d #pikmin
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was trying to get a linkedin profile photo with AI editing & this is what it gave me 🤨
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Tired of the back-and-forth lighting process when designing your 3D models? #Substance3DModeler’s newest feature now lets you experience real-time high-quality lighting directly within your 3D scenes as you iterate.
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Happy #PortfolioDay 🌈 Mostly making stuff in #Substance3DModeler
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