
Building human-centered tools @theworldlabs. Creative tooling, art, 3D, XR, gouache, games.
United States
Joined April 2009
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Something I’ve been working on at @theworldlabs
joshuwhat retweeted
a few space scenes made with atlas. each one started from a single image. atlas generates the video as the camera moves, including the parts of the scene that weren’t in the original image.
orange = input image in 3D space
blue = camera moving through the scene
joshuwhat retweeted
Built a prototype with Atlas API + 8th Wall.
I started with a single image, walked around the point cloud in augmented reality, and used my phone to frame the shot.
Atlas generates the video along my camera path, filling in what the initial image never showed. Result at 0:15
joshuwhat retweeted
webgpu for the win! The splats run so smoothly. A demo I built of a portal cube with some cool parallax (each scene was generated via world labs).
joshuwhat retweeted
Block out a world. Let Atlas bring it to life.
A sneak peek at Chisel, now in Atlas beta.
I joined @theworldlabs back in May. Working on making powerful tools for people who want to leverage spatial intelligence.
Cooking with Atlas, more to come…
joshuwhat retweeted
The new camera features in @Substance3D Modeler really add to how I can visualize and create my models.
#MadeWithSubstance
#Substance3DModeler
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joshuwhat retweeted
I’m loving how @Substance3D Modeler is evolving. A tease of some additions to our tools very soon. It will help immensely with hard surface forms such as this car model I did.
Fantastic tutorial on VR sculpting in Modeler by Theis Haagh Jakobsen
artstation.com/marketplace/p…
joshuwhat retweeted
Replying to @choy
I started using the update it it’s freaking awesome!!! also, I love the ambient occlusion and the ability to bring in reference images finally!! – at Calabasas, CA
A character modeled in #substance3DModeler inspired by Uncle Pom from Ghibli's Laputa, via @artstationhq artstation.com/artwork/JvBKl…
Pikmin 4 is coming out tomorrow and I’m excited. Forever a fan of #pikmin. I created this with #substance3DModeler #pikmin4 #blender3d (render) #substance3d #pikmin
joshuwhat retweeted
was trying to get a linkedin profile photo with AI editing & this is what it gave me 🤨
joshuwhat retweeted
Tired of the back-and-forth lighting process when designing your 3D models?
#Substance3DModeler’s newest feature now lets you experience real-time high-quality lighting directly within your 3D scenes as you iterate.
Happy #PortfolioDay 🌈
Mostly making stuff in #Substance3DModeler




















