Jan Peter (@jppresents) header
Jan Peter (@jppresents) profile picture
Germany
Joined January 2014
Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)Photo by Jan Peter (@jppresents)
Jan Peter retweeted
There's TONS of year end GIVEAWAYS!! Quest 3, 3S! youtu.be/YZZjWenAwhg #Giveaway #Quest3 #Quest3S
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Experimenting with what a greener area could look like in my #pixelart #hollowknight fan game written in #phaser. #screenshotsaturday
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Some fridaynight coding - something to show for #screenshotsaturday in my #pixelart game "Tales of a lesser Being" - the hit particle make it fun to smash the little bugs.
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Getting back to my hollow knight #pixelart fan game. Here is the original and the rip off played simultaneously with the same controller inputs.
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Replying to @jppresents
@JPPresents 1 nices game von Herr Presents! Davon will der ameisenbär eindeutig mär! #rowing #ruder #ameisenbär
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(1/2) Predictions about interplanetary bananas - easy with one planet... #gamedev #libgdx #indiedev
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(2/2) ... with two planets it's already pretty chaotic!
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(3/2) - bonus predictions with many planets.
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New project: "interplanetary banana" "Bananas" are already flying through space and crashing into "planets". #gamedev #libgdx #indiedev
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A small donut swiping game - avoid the coffee though: jppresents.net/static/donut/
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I discovered hollow knight lately - taking a break from my online rpg dev and instead having some fun figuring out the hollow knight physics.
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Again a new skill: dash - complete with a sprite trail and (for now) unbalanced range, speed & cool down time. Next planned feature: make it hurt and knock-back enemies. #pixelart #gamedev #phaser
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Changed the zoom level a bit and put keybinds on the buttons. Also seperate backpack and portal button. :) #pixelart #timefantasy #phaser
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Adding ui elements: skill slots for mouse buttons, inventory and portal - also a xp bar. #screenshotsaturday
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Another small feature implemented health bars for the enemies #phaser #pixelart #timefantasy - the latest damage is highlighted in yellow, the highlight fades away or is reset on the next hit.
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the stash complete with UI and chest with opening / closing animation.
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The client part of inventory management and equipping items is coming along nicely. #timefantasy #pixelart #phaser
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