jessica claire (@jsscclr) header
jessica claire (@jsscclr) profile picture

a creative technologist person. @tldraw, prev @canva

London
Joined March 2015
Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)Photo by jessica claire (@jsscclr)
The best product designers I know end up working with code when designing software, not because they get to the end state quicker, but because they want to have all the data points they can. Programming as Theory Building, and all that. pages.cs.wisc.edu/~remzi/Nau…
“designing much faster than the others” — this so daft and makes it clear they don’t understand design at all. “Designing fast” (or slow) is just not a thing. If you conflate “producing ui by piecing together stuff” and “design” then the former (which is a form of assembly-line practice) can surely be fast or slow. What makes the practice of design challenging is not how to put a ui or poster together, it’s what the pieces are, what the message is, what is being communicated, how it all works together. So many of today’s “design” AI tools focus almost exclusively on the production part, on putting stuff together. I’d love to see an AI design tool that forms a deep understanding of a problem over the course of days or months and works like a creative partner. Call me on my bullshit, thinks about the whole, isn’t concerned really about the final arrangement of elements as much as it would understand the story and the message.
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walgit in a tldraw offline board
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at a design conference and of course the slide text is too small
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jessica claire retweeted
I'm calling for a complete and total pacing of the frontier until we figure out what the hell is going on at tldraw
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jessica claire retweeted
Opus 5.5 made the tldraw flash whimsical cat playable
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Has anyone built the tldraw for video / time
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jessica claire retweeted
Replying to @m3gelia @tldraw
behind the scenes:
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I've been trying to explore what a "design sprint" can look like in an AI world. I've created a tldraw offline board, filled with observations and studies, for me and the team to work on without having to do all the leg work in the understanding / exploration phase. Whilst me and the team have been jamming on ideas, I've gotten Codex to prototype any small interactions that come up.
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flash-prototypes.jessica.wor… are all the tiny prototypes. Most don't make sense without context, or even with context! So still needs some work.
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flash-prototypes.jessica.wor… I've got a basic idea of 'composition', where I can combine multiple prototypes together in one - this combines gravity concept with light source concept. One day my prototyping utopia will be realised!
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jessica claire retweeted
Here you go, link in the next post
Replying to @tldraw @sama
Show me. Post tomorrow by EOD
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I resigned from @tldraw today. I spent the last three years doing quadratic Bézier research at both Tldraw and Excalidraw. Neither team is acting responsibly. They are racing straight to fully autonomous curve-fitting and gambling with our control points. More thoughts below.
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Do not underestimate the power of this technology. These will soon be superhuman systems that can smooth any stroke, revolutionize any whiteboard overnight, and monopolize the main thread. We have all witnessed the progress in each of these domains, and progress is not slowing.
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tldraw flash launch party next week 🫡
We are throwing a flash release party next Tuesday, September 15th. Hang out with the tldraw team and other creatives. We'll get into how flash was built, then look at what people around the world have made with it. Bring your own animations (we have got prizes)
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jessica claire retweeted
Replying to @jsscclr
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(I stole this off our PM Tim because he doesn't use twitter enough)
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jessica claire retweeted
We’re launching tldraw flash, a new way to animate hand‑drawn ideas on the infinite canvas. Draw a shape, press record, then drag to perform the motion. Trim clips on the timeline, export, and remix.
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