Justin Collins retweeted
BREAKING:
Canada defeats the USA to take home the #4Nations Championship 🇨🇦🇺🇸
Canadian PM Justin Trudeau tweeted: “You can’t take our country — and you can’t take our game.”
A new word I will start to use regularly..
Justin Collins retweeted
Learn how to use Cognitive Biases to improve your next Design project! 🔥🔥
What are Cognitive Biases?
Cognitive biases are systematic patterns of deviation from norm or rationality in judgment. In User Experience cognitive biases have a big impact on users’ behavior. Biases affect users’ decision-making process and get in the way of effective critical thinking mechanisms.
Design thinking process is iterative and basically consists of 5 phases: Discovery, Definition, Ideation, Prototyping and Testing.
Most popular cognitive biases:
Framing effect:
- Drawing different conclusions from the same information, depending on how that information is presented.
Example:
- Positive statement: 40% of users clicked the link and opened the article on the website.
- Negative statement: 60% of users didn’t open the article and dropped off.
Backfire effect:
- When people not simply reject facts that contradict their beliefs, but also hold stronger to reassuring lies.
Example:
- Flat Earth theory - many ancient cultures believed and the some people still believe that the Earth is flat, because walking around on the planet’s surface looks and feels flat. All scientifc evidence to the contrary is fabricated and represents the “round Earth conspiracy”
Anchoring bias:
- The tendency to rely too heavily, or "anchor", on one trait or piece of information when making decisions (usually the first notable piece of information acquired on that subject).
Example 1:
- Regural price: $99. Discount price: $75.
Example 2:
- Only 3 products left in stock.
Contrast effect:
- The enhancement or reduction of a certain stimulus' perception when compared with a recently observed, contrasting object.
Example:
- The inner rectangles are the same color. However the left one seems lighter.
Decoy effect:
- A phenomenon whereby consumers will tend to have a specific change in preference between two options when also presented with a third option that is asymmetrically dominated.
Example:
- Option A (target): $400 (30Gb)
- Option B (competitor): $300 (20Gb)
- Option C (decoy): $450 (25Gb)
Ambiguity effect:
- The effect implies that people tend to select options for which the probability of a favorable outcome is known, over an option for which the probability of a favorable outcome is unknown.
Example:
- I tend to buy the product X, because there is a lot of positive feedback about it on their website. I don’t trust the product Y because I don’t know much about it.
#ux #uxdesign #ui #uidesign #productdesign #uxprocess #uxstrategy #design #designthinking #research #userresearch #usertesting #usabilitytesting #prototyping #agile #mvp #startup #digital #usercentreddesign #business
Justin Collins retweeted
Excellent Best Practice Cheatsheet for Data Visualisation! 🔥
FREE Cheatsheet attached 🙌
Overview:
A) Use margins
B) Use an easy-to-read font
C) Reduce clutter
D) Hierarchize your texts
E) Pick the right chart
F) Remove unnecessary elements
G) Follow the Z pattern
H) Provide context
I) Group connected elements
J) Improve readability
By @AurelienVautier 🙌
#ux #ui #uxdesign #uidesign #productdesign #website #websitedesign #uxstrategy #learn #cheatsheet #data #visualisation #userexperience #visualdesign #business #startup #mobile
Justin Collins retweeted
6 Types of Login Screen to Boost Your Next Design Project! 🔥
FREE Cheatsheet attached! 🙌
Here are 6 Types of Login Screen to be aware of:
- Basic login
- Single sign-on (SSO) first login
- Hybrid login
- Stepped login
- Magic link
- Google One Tap Sign-in
By @TessGadd
Full post 👇
#ux #ui #uxdesign #uidesign #userexperience #design #productdesign #usability #webdesign #appdesign #html #css #javascript #login #react #learn #business #startup
Justin Collins retweeted
Excellent 21 methods of UX research: when to use which 🚀
Understand when to apply each UX research method in product design 🙌
FREE Cheatsheet attached 👇
Overview:
This article is a compilation of twenty one UX research methods. Some of them are simple and commonplace, while others are a bit more sophisticated and complex. Choose the one that suits your taste and your purpose, but first, let’s take a look at what characteristics set them apart from each other.
UX Research Methods
1. Concept Testing
2. Card Sorting
3. Focus Groups
4. Ethnographic Field Studies
5. Participatory Design
6. Tree Testing
7. Desirability studies
8. Usability-Lab Studies
9. Eyetracking
10. Diary/Camera Studies
11. Moderated Remote Usability Studies
12. Five second test
13. Unmoderated Remote Panel Studies
14. A/B testing
15. Usability benchmarking
16. Expert review
17. Clickstream analysis
18. Customer Feedback
19. Email surveys
20. True intent studies
21. Interviews
1. Concept Testing
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Mixed
Project Phase: Strategy
2. Card Sorting
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Natural
Project Phase: Strategy
3. Focus Groups
Qualitative / Quantitative: Qualitative
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Not used
Project Phase: Strategy, Execution
4. Ethnographic Research Studies
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Either/Both are possible
Context of Product Use: Natural
Project Phase: Strategy, Execution
5. Participatory Design
Qualitative / Quantitative: Qualitative
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Natural or Scripted
Project Phase: Strategy, Execution
6. Tree Testing
Qualitative / Quantitative: Quantitative
Behavioral / Attitudinal: Behavioral
Context of Product Use: Not used
Project Phase: Strategy, Execution
7. Desirability Studies
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Natural, Scripted
Project Phase: Strategy, Execution
8. Usability-Lab Studies
Qualitative / Quantitative: Qualitative
Behavioral / Attitudinal: Behavioral
Context of Product Use: Scripted
Project Phase: Execution
9. Eyetracking
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Behavioral
Context of Product Use: Natural or Scripted
Project Phase: Execution
10. Diary / Camera Studies
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Natural
Project Phase: Execution
11. Remote Usability Studies
Qualitative / Quantitative: More qualitative than quantitative
Behavioral / Attitudinal: Behavioral
Context of Product Use: Scripted
Project Phase: Execution, Assessment
12. The Five Second Test
Qualitative / Quantitative: Qualitative
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Not used
Project Phase: Execution, Assessment
13. Unmoderated Remote Panel Studies
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Either/Both are possible
Context of Product Use: Natural or Scripted
Project Phase: Execution, Assessment
14. A/B Testing
Qualitative / Quantitative: Quantitative
Behavioral / Attitudinal: Behavioral
Context of Product Use: Natural
Project Phase: Execution, Assessment
15. Usability Benchmarking
Qualitative / Quantitative: Quantitative
Behavioral / Attitudinal: Behavioral
Context of Product Use: Scripted
Project Phase: Execution, Assessment
16. Expert Review
Qualitative / Quantitative: Qualitative
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Natural or Scripted
Project Phase: Execution, Assessment
17. Clickstream Analysis
Qualitative / Quantitative: Quantitative
Behavioral / Attitudinal: Behavioral
Context of Product Use: Natural
Project Phase: Execution, Assessment
18. Customer Feedback
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Natural
Project Phase: Assessment
19. Email Surveys
Qualitative / Quantitative: Either/Both are possible
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Not used
Project Phase: Assessment
20. True Intent Studies
Qualitative / Quantitative: Quantitative
Behavioral / Attitudinal: Either/Both are possible
Context of Product Use: Natural
Project Phase: Assessment
21. Interviews
Qualitative / Quantitative: Qualitative
Behavioral / Attitudinal: Attitudinal
Context of Product Use: Not used
Project Phase: Assessment
See the full details 👇
#ux #uxdesign #ui #uidesign #productdesign #research #uxresearch #usertesting #usabilitytesting #customers #users #userexperience #startup #business #webdesign #appdesign
Justin Collins retweeted
Mohammed Qahtani won the Toastmasters World Championship of Public Speaking. It’s easy to see why.
Please watch his speech. Words have power. Words can be our power. Words can unite or divide. Words can spit venom or can mend a broken soul. Words matter.
Justin Collins retweeted
The first swimmer emerging from the Seine river, in the Triathlon, stated the water quality was actually not that bad! #Olympics #Olympics2024 #Triathlon
Justin Collins retweeted
Thread on alternative views of iconic landmarks you (probably) haven’t seen before 🧵
1. The worn steps of the Tower of Pisa
Justin Collins retweeted
Not everyone thinks like you.
Confidence or speed, isn't a measure of value.
Give people space and time to express themselves.
Patience and listening unlocks amazing possibilities.
Michael Sheen never fails to impress.
Justin Collins retweeted
University of Cambridge is the 3rd-best university in the world.
And they have just released free online courses for everyone.
Here are 10 courses you don't want to miss in 2024: ↓
Inspirational piece
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Justin Collins retweeted
Hiroshima bombing
[🎞️ Hashem Al-Ghaili]
nitter.cf/i/status/1762495088251…



























