
distinguished game developer I work on @FNF_Developers
discord.gg/HCTz24fRPk
Joined June 2025
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Kade retweeted
INCREDIBLE NEWS! 💚
Witch Arc has been selected as Project We Love by the @Kickstarter team!
We're beyond thankful to KS and everyone that pushed and keeps on sharing the project and donating, more news coming VERY soon!!
its still crazy that people think I released Preview 4 with hex so it would do better. idk how people don't understand how insane that is.
Preview 4 was supposed to release before Hex but it was delayed, and we didn't want to delay Hex. It was not the plan to do it this way.
It really depends on the artist, some will give you better deals and what not. But like you are at least paying $1000 min for any animation work beyond a quick gif.
For real professional work, it's easily worth $5k,$10k. but like you don't pay that all up front lol.
im gonna say the only two ults that are really not great are violet and solomon - which soloman's ult is cool, but a litttlllee too good. Violet's is either insanely awful or the strongest ability in the entire game. It feels awful to play against. The rest of the ults are fine.
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wanted to grab this chart as reference, it's a really good example of being able to hide stuff from the player - but still being sight-readable. This chart specifically needs quantization otherwise it's just not possible lol.
Respectfully, I wish to ask how?
Secondly, this kind of design philosophy is very normalized in FNF modding since it’s inception and as someone who’s blipped in and out of the community since FNF was first ever muttered online I’ve long observed that this kind of practice, as numbingly mundane it is to many modern FNF players bar many mods from actually having persistent relevancy and recognition outside FNF itself.
Like, I’ve seen people reference hard touhou OSU charts and beatmania stuff without even touching it because of its quality player experience and challenge, while I feel FNF is just bells and whistles that ultimately jumble into an obnoxious challenge against the player.












