Koenji (@koenjideck) profile picture

Game Programmer, Designer & Amateur Video Maker Worked on @MVCI_Beyond, @outlawheartgame

United Kingdom
Joined October 2014
Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)Photo by Koenji (@koenjideck)
Game Dev is in a rough spot right now, but I'm trying to put myself out there. I’m looking for opportunities as a Technical Designer or a Programmer. I work primarily in Unreal Engine on both professional and personal projects, with experience in Blueprints & C++.
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Introducing Project Backdash. Rollback, Ranked Matchmaking, Lobbies, Practice, Replays & Messenging. The best Tekken of All Time deserves the best experience: Tekken 5 Dark Resurrection (PS3) Open Beta out now: backdash.gg/download/ Join Discord: discord.gg/THC7EgHUFB
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Koenji retweeted
We were never happy with our frame data list, especially on mobile. So we rebuilt it. No more sideways scrolling Tags for crushes, duckable and steppable strings Tap a move for details Watch the move without leaving the list Let us know if you have ideas to make it even better!
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Koenji retweeted
someone please watch this video im going to fucking shit myself and die its so joyful
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This is accurate to be fair. @TheCartelDel could fill in more accurately but I feel like for most games, especially big ones there's some performance budget outlined within the project; the game thread has to be less than this many milliseconds, models cannot exceed this many tris, actors can only occupy this much memory, etc. Now in the context of Tekken 8, that performance budget is already being filled with 2 high detailed characters on the screen that can be customised, some outfits have cloth simulations and they're doing attacks that are spraying out all sorts of particles and visual effects alongside using any additional accessories/items they may have. Stages themselves are composed of many detailed environmental pieces, some of which are breakable alongside it's own visual effects and more. And to push more stages further, some parts of bigger stages like Azucena's stage are only streamed when your in them, the bottom part of her stage will completely turn off the visibility of everything above. And on top of that, you have Rollback which introduces it own set of problems and demands for your performance budget based on your maximum amount of rollback that might occur on a really bad connection. All of that is occupying the performance budget, and the game needs to run at 60FPS on something like a Series S. The cool part with mods giving us super high detailed stages or fun new game modes is that we don't need to adhere to these performance budgets; but if Namco wanted to add Tag to a game like this, and do more with the gameplay, the game would visually look very different.
Tekken 8 dev team said Tag mode could not be added as the stages are already very detailed and 4 characters strains the game "Trying to have 4 characters on screen at the same time obviously really limits your resources so stage would have be really paired down to something that's not that immersive"
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Koenji retweeted
Open Alpha testing is underway! I am pleased to say I wrote the netcode for this mod! There are still bugs to be worked out, so stay patient and be sure to try things out. Thank you all for playing! We look forward to maintaining this and improving it over time.
BlueSpark has begun open alpha testing! We're looking forward to hearing your feedback as we continue improving BlueSpark. Download: github.com/avim2/BlueSpark
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Koenji retweeted
our halloween couples costume 🙂✌🏻
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It was an absolute blast to be able to playtest this early and I'm happy more people can finally jump in. This team went over and beyond with this to reach open alpha, and spending time talking to them casually lets me know this project is in safe hands. So go enjoy Tag 2!
BlueSpark has begun open alpha testing! We're looking forward to hearing your feedback as we continue improving BlueSpark. Download: github.com/avim2/BlueSpark
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Not happy with how i did yesterday, bracket was very stacked but 33rd is not good enough. Lost to two great players tho so it is what it is. Keep grinding is all we can do 😤🫡
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This man's first post in 3 years 🫪
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Koenji retweeted
Im so happy I finally managed to win a Double KO and the last one for the year. As usual thanks @AmmelK and his staff members for always hosting these tournaments Ggs to all my opponents and thanks for all the continued support💚
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I need to believe in my options more.
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Getting banned in Tekken 8 on console is an actual feat wtf
6arakin is temporary banned from playing Tekken 8 for 2 weeks he was actually caught boosting cheating & lag switching during the match by using a screenshot on his PS5 & he didn't have his hands on the control this is what you get 6arakin for boosting dude fakeGOD3 Devil Jin.
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Koenji retweeted
One day animation exercise.
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Some of the bullshit I need to do to close out rounds in Tekken 8 (I lost this game🙂)
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Koenji retweeted
I had opportunity to play this early and have to say its already pretty good. There are still things they need to improve but its already in pretty good state. Cant wait to see ppl dealing with full HP characters with rage lmao 🤣
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I've been seeing a lot of heated discussion around the Tekken 6 recompilation, so I wanted to share some personal thoughts. First, to be clear: I'm not playing the Tekken 6 recomp myself. I don't own an Xbox 360, and I wouldn't be confident dumping an ISO from an Xbox 360 or a Tekken 6 disc anyway. I also don't want to dismiss either side here. I'm not taking a side. I just want to talk about the practical reality. Since Claude Opus 5.5 came out, recompilation work has become genuinely active and fast. People without any specialized knowledge can now produce a recomp that actually runs and renders. Sure, the bugs and optimization quality may not be great, but because anyone can attempt it, a lot of recomps are getting released. Again, I'm not arguing about whether this is right or wrong. My point is just how much AI has lowered the barrier to entry for recompilation. So let's think about how Bandai Namco could actually stop this. Can Bandai Namco prevent ISO dumps from the Xbox 360, a console that's well over a decade old? Obviously not. Can they erase every Tekken 6 ISO that's already out there? No. Even if every distribution source were taken down, the countless people who already downloaded it could redistribute it whenever they felt like it. Could Bandai Namco DMCA a few of the Tekken 6 recomp projects? Yes, they could. As the original rights holder, that's a completely legitimate exercise of their rights. But the thing we can't overlook is that anyone can build a recomp. Think about the Nintendo Switch emulator situation. Nintendo issued a huge number of DMCAs, but clone projects reappeared almost immediately, and they're still alive today. Even if Bandai Namco DMCA'd every Tekken 6 recomp currently in distribution, someone new — or the same person — could bring it back. Anyone worried about litigation can simply lay low for a few months and do the exact same thing once attention has died down. Right or wrong aside, even if you kill this, it comes back. Countless emulators and projects have already proven that. A small project can be finished off by a few DMCA waves, but this is a different story precisely because anyone can attempt a recomp. So what's the solution? Simply put: Bandai Namco releases an official port that's better than all those recomps. And they can issue DMCAs against the existing unofficial recomp projects at the same time. Then the people who were going to dump their own ISO, and the people who were going to download a pirated one, all end up thinking the same thing: a lot of the recomp projects are down, and hunting for a better one is too much hassle. Meanwhile, new players are buying the official port. Naturally, the rate of piracy and unofficial recomps would drop noticeably. You can't eliminate it entirely — no game in the world really escapes piracy. But the frequency can be cut down significantly. Honestly, even if I had been playing the TK6 recomp, I'd buy the official port the moment it came out. Years ago I bought Yakuza Kiwami 2 on PS4 and was already playing it, and when the PC version launched I bought it again and continued on PC. Most people would rather hop on Steam and go "add to cart," "checkout," "install" — quick and safe — than download a pirated copy riddled with viruses, malware, and garbage ads. Some people will say, "I'm not spending a single cent on this game, I'm only ever playing pirated copies." But those people were pirating long before the Tekken 6 recomp became a thing. So ignore them. They're going to pirate regardless of the current situation. What matters is that ordinary players would mostly move over to the official port. I've bought plenty of games on PS4 and then bought them again on PC. I've bought every TK7/TK8 DLC, and every TKShop costume except two or three. So if an official TK6 port came out? I'd buy it without hesitation. That's why we can ask the developers for a better service — in a positive and friendly way, of course. By effectively communicating the message: "If you make this, both the players and you come out ahead." Of course, there's no guarantee Bandai Namco would act on that request. But tearing each other down and throwing insults while arguing over who's right and who's wrong gets us nowhere. Bandai is the only party that can actually do something about this.
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【ChainDive】 この数ヶ月のバズりの影響かレコードでのリリースのお話しが来ました。もしかすると来年の早いうちにレコードでリリースされるかも知れません。
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