When developing emergent games that offer total freedom, should we add restrictions or just let the fun continue? #GameDev #IndieDev #GameDesign #EmergentGameplay
I built a fully generative game where 100% sprites, and game logic are generated at runtime. What ingredients should i add?
Try it out at: infinite-kitchen.com/kitchen
Liam Poli retweeted
When you get the email saying the game you worked on goes live on Kickstarter in 30 hours... #gamedev @OffpeakGames
Brand new on @Kickstarter: Valiant - Multiplayer Virtual Reality Combat by Offpeak Games kck.st/1P5eyJx
Liam Poli retweeted
I liked a @YouTube video from @offpeakgames youtu.be/y4-NF_JqCks?a 5 design techniques for reducing simulator sickness in virtual
Liam Poli retweeted
Valiant will let you swing swords and block arrow storms in VR. pcgamer.com/vr-medieval-comb…
Liam Poli retweeted
The knights that DON'T need pretend noses! mrphilrobinson.wordpress.com… #VirtualReality @OffpeakGames #gamedevelopment
A quick #VR melee combat demo me and @OffpeakChris made for the #htcvive using a #sword and #sheild.
youtu.be/OFR7HsTTshI
Liam Poli retweeted
Valiant alpha 1.6 is live and is currently being featured on the frontpage of @oculus Share!
#oculus #multiplayerVR
#VR development tip: For the best readability use big green text that is locked to the world.
List of every game #Sony is demoing for the #Morpheus at #E32015 :
roadtovr.com/every-morpheus-…
List courtesy of @RtoVR
Liam Poli retweeted
Lots of people in my feed mocking this concept. All of them were born with 4 functioning limbs and social mobility
Liam Poli retweeted
Founder @PalmerLuckey just announced an input solution for VR. #oculustouch and here is what it looks like #halfmoon – at San Francisco, CA
Liam Poli retweeted
A partial list of amazing content partners for @oculus – at San Francisco, CA
















