Ed O'Connell (@llennoco22) header
Ed O'Connell (@llennoco22) profile picture

Lighting & Compositing artist. https://nitter.cf/t.co/Z5L1S0px3k https://nitter.cf/t.co/khEkmfVqZp https://nitter.cf/t.co/z10rqJm9Js - Commissions Open

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Joined April 2014
Still making progress on the addon. Solver performance improvements, Improved UI, Shrinkage, pressure, darts, de-tangling, internal lines, advanced materials, layers. This is at 8mm particle distance, RTX 4070. #Blender #Simulation
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Got around a 4X speed increase on the solver (even higher for more dense meshes). Still more room to go performance wise. Example here is about 15K verts. On a 4070ti super. Very happy with performance and quality so far. #Blender #Simulation
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Watching a mesh behave this organically at interactive speeds never gets old either.
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Early WIP but working on a Marvellous-designer style Garment addon for #Blender
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This is garnering more attention than I expected. Here is a higher res example. With a collar, cuffs ect. Speed is good but will be improved. (Slower when recording too)
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Still early WIP but demo animation export is coming along
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RAE WIP: loading characters from Demo files for export.
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Changes: Performance increases: - Bundle loading 30x, Demos 3.5x, preview and exporting 3x faster - lower memory usage Automatically finds and loads your Rust install New Player builder! - Load and customise characters - Load specific players with steam ID/ profile
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Character builder in RAE - WIP
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I know i'm late to this, but very impressed by Rust's new Player models.
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Ed O'Connell retweeted
INSYDIUM NeXus - Rebuilt for Blender. A new chapter for NeXus begins in Blender. Real-time, GPU-driven motion. Fast iteration. Instant feedback. No compromises. This isn’t a port. It’s a shift. Watch on YouTube - youtu.be/keZdUKP2U74 #Blender #b3d #INSYDIUM #NeXus
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RAE 2.0 Beta 3 is now out with some big improvements. patreon.com/posts/rae-2-0-be…
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WIP full map instancing + camera culling with @CalvFletch
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Auto mapping the translucency...
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Rust has never looked so peaceful
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We have rivers...
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