Still making progress on the addon. Solver performance improvements, Improved UI, Shrinkage, pressure, darts, de-tangling, internal lines, advanced materials, layers. This is at 8mm particle distance, RTX 4070. #Blender #Simulation
Got around a 4X speed increase on the solver (even higher for more dense meshes). Still more room to go performance wise. Example here is about 15K verts. On a 4070ti super. Very happy with performance and quality so far. #Blender #Simulation
Early WIP but working on a Marvellous-designer style Garment addon for #Blender
Changes:
Performance increases:
- Bundle loading 30x, Demos 3.5x, preview and exporting 3x faster
- lower memory usage
Automatically finds and loads your Rust install
New Player builder!
- Load and customise characters
- Load specific players with steam ID/ profile
it's been a minute since i've had a chance to work on RAE. However a new update is out. Addresses many of the performance issues.
patreon.com/llennoco/posts/r…
Ed O'Connell retweeted
INSYDIUM NeXus - Rebuilt for Blender.
A new chapter for NeXus begins in Blender.
Real-time, GPU-driven motion.
Fast iteration. Instant feedback. No compromises.
This isn’t a port. It’s a shift.
Watch on YouTube - youtu.be/keZdUKP2U74
#Blender #b3d #INSYDIUM #NeXus
RAE 2.0 Beta 3 is now out with some big improvements.
patreon.com/posts/rae-2-0-be…








