Loadout (@loadoutprotocol) header
Loadout (@loadoutprotocol) profile picture

The Launchpad for Games. From the creators of @illuviumio

Joined January 2026
Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)Photo by Loadout (@loadoutprotocol)
Loadout retweeted
Loadout Update: I know in the game of attention, especially with launchpads, not launching anything for a week is seen as crazy, but we clearly needed to update the platform before resuming launches. The changes are designed with the trader in mind. Nomination Launches: Our new nomination launch is ready for audit. I have a feeling this will become very popular. We’re aiming to have it back from audit by Thursday next week. This allows the Loadout community to nominate a project, and the developer can choose whether they want to claim the money and launch the token. Instant Launches: We now have a pipeline of 200+ games. Not all will launch, not all will be hits, but this makes us more akin to a typical launchpad where developers can launch whenever they want. None will be verified on launch, but our team can manually verify them once we’ve reviewed the games. This will be switched on next week too. Arcade: This ties into Instant Launches and allows developers to host their games directly on the Loadout site, which makes assessing games much faster for traders. Curated Launches: While our first two curated launches generated big runway for the studios, they were far from optimal. We’re nearly finished with the redesign, again with the focus being on the trader. So lots of stuff being built. The team is going super hard, and of course I know it’s frustrating, but better to get things right now than keep doing the same thing that wasn’t sustainable.
17
5
59
3,106
162 AI-developed games have applied to our Game Jam. Considering extending it for another 48 hours. Half of them want to launch a token on Loadout. Instant launches are closer than you think.
15
8
69
3,148
80 entries in the game jam so far. Free to enter. $5K in prizes. Just under 3 days left.
Some of the AI games that have already entered 👇 Yours could be next. Prototypes, demos and released games all count. Closes 6 Nov, 15:00 UTC 👉 app.loadout.xyz/jam
8
13
68
2,431
People have tagged us hundreds of times on viral game posts, asking us to launch them on Loadout. The window to turn that attention into a launch is short, and the worst thing we can do with it is spam a builder who's having the best week of their life. So I've designed a new type of launch. Community members nominate a game, and people can start pledging SOL before the developer even knows we exist. Pledges follow a curve, so the earlier you get in, the better your price. You can withdraw any time before the dev accepts. No token exists until the developer verifies it's their game and agrees to launch, and if they'd rather not, they close it and everyone gets refunded. The incentives line up. Whoever nominates the game gets a finder's fee if it launches. The developer sees exactly what they can claim before they decide anything. Pledgers get their allocation before public trading opens, so launch day snipers are behind them for once. And traders have a reason to find games early and drag their friends in, because every pledge after yours comes in at a higher price. The community builds demand while the game goes viral. By the time we talk to the dev, an audience and money are already sitting there, waiting for one click. It also works for studios we’ve already spoken to that haven’t committed to launching yet. They can put the game up, watch demand build in real time, and decide based on real numbers instead of a pitch from us. We're building it fast so we can start testing this week.
17
9
2
70
4,587
Loadout needs a $1m runner. That brings more traders, attracts better games, and gives the next launch a bigger audience. That's the cycle we need to get moving. We've had over 40 entries in the AI competition so far, many interested in launching on Loadout. Our first two projects already showed how quickly games can generate runway here. But our platform has obvious flaws. I worked all weekend on fixing them and will keep going this week. A big focus is publishing games directly on Loadout so you can play them on the site. Researching a game should include actually playing it. We're testing a bunch of new features that I'll share throughout the week. But our number one priority is finding a viral game that's playable right now, with player numbers blowing up. It only takes one to get this moving.
16
7
62
3,898
Know someone building a game using AI? Tag them below! We’ve got $5k in prizes up for grabs, and I’m adding a $500 pool for referrals. If someone you tag submits a valid entry, you get a share of that $500. Building one yourself? We want to check it out! Competition rules below 👇
Built a game with AI? Show us. The Loadout AI Game Competition is live. 💰 $5,000 in cash prizes 🎮 Prototypes, demos and released games all count ⏳ 7 days. Entries close 6 Nov, 15:00 UTC Post a 15+ sec clip of your game on X tagging @loadoutprotocol, then enter here 👇 app.loadout.xyz/jam
31
14
1
71
10,827
Loadout retweeted
I'm gonna burn the $JET I'm buying back right now They are on the studio wallet, I will burn them and share the transaction once it's completed
3
2
10
1,190
Re: Jet launch, Our system has 28 SOL collected for buybacks; however, the 5% slippage rule and 15-minute timing make it too slow. We are updating the system for buybacks every minute. JB is also committing all the fees he's earned so far to buybacks.
13
4
1
47
3,607
Loadout retweeted
Bad timing with the potential Binance issue. To show my commitment, I am claiming my fees and using them to buy back the token over 30 minutes. The Loadout buybacks trigger every 15 mins, but have a 5% slippage rule, so the other 28 SOL will be slowly unloaded into the chart.
8
1
3
21
1,169
Loadout retweeted
Replying to @JetCombatSim
@JetCombatSim is on @loadoutprotocol Launch in less than 24h for $JET – at Nong Prue, Thailand
$JET goes live on Loadout in 24 hours. ✈️ Jet Combat Sim 🤖 Built with AI in a week 🕹️ Play it on Loadout before you buy 🔁 50% of trading fees go to $JET buybacks 📈 50% of game revenue committed to $JET
2
10
368
$JET goes live today. Before it does, @JB_Briant from Jet Combat Sim and @KieranWarwick are going live. Different format this time: it’s all your questions. Come up and ask anything. Can’t make it? Drop your questions below and we’ll answer them live 👇 nitter.cf/i/spaces/1jGXgBW…

4
6
1
30
4,223
Loadout retweeted
I made the radical choice to open my company data on. Wishlist number is coming soon to it. I've not been active as I should have been during the last days, preparing the @loadoutprotocol launch was a lot of work. Now I'm getting back at making videos and working on the multiplayer. live.jbrostudio.com – at Nong Prue, Thailand
1
1
11
666
This is our first launch for an AI developed game. Graduation is lower because it is a fair launch. 85 Sol not 150. 100% circulating. 50% buybacks on token fees. 50% buybacks on game revenue. And the game is playable now and the web demo will be playable on the Loadout platform. We’ve listened to a lot of feedback, and data to make these changes. The game has also gathered 2m+ views in the past few weeks. AMA before launch where you can ask the hard questions.
$JET goes live today. Before it does, @JB_Briant from Jet Combat Sim and @KieranWarwick are going live. Different format this time: it’s all your questions. Come up and ask anything. Can’t make it? Drop your questions below and we’ll answer them live 👇 nitter.cf/i/spaces/1jGXgBW…

6
7
43
3,109
Loadout retweeted
I cloned my own AI game with AI. Thx opus 5.5 10 days ago @KieranWarwick offered me to launch @JetCombatSim on its new launchpad @loadoutprotocol But he told me that web3 trenchers not gonna be happy downloading my game outside of steam So I made a copy of my rust game in three.js The gamefeel is comparable You can play it on my website at jbrostudio.com/play #gamedev #buildinpublic #web3 #jetcombatsim
2
2
13
1,040
Playable games inside the Loadout app.
10
4
46
2,471
Bought in fomo and did the "claim team tag" flow. When fomo updates, it should be there!
13
1
32
1,406
All feedback is good at this stage. This is a brand-new concept; we're pushing the boundaries of what crypto can do, creating an attention and funding layer for mainstream games. Again, things aren't perfect; we still need to fix the FOMO issue. But Soulcraft studio just hit 25% of its funding goal in a couple of hours, and our Launchpad is barely known. The vision here is huge, and if we pull it off, I know how big this can be. As always, I appreciate everyone's support!
Very happily eating my words. Apologies for doubting you guys.
4
2
2
41
3,051
45 Sol in buybacks still to get through. They are spread out over 15 minutes. Pedro is chatting with me about running a private playtest for the token-holder community and has a bunch of other plans. Early days, and the team is fully committed.
Dex is paid with marketing boost as well. We've generated roughly 25K in runway which already helps with the next steps. Thanks community! We'll keep y'all updated.
5
2
34
2,466
Dex is paid with marketing boost as well. We've generated roughly 25K in runway which already helps with the next steps. Thanks community! We'll keep y'all updated.
18
5
1
48
3,722