Quanta (@lolQuanta) profile picture

LCS Analyst | ex: @ShopifyRebels

Joined October 2021
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LFT Analyst/Positional Coach I was unable to find a position for last split, so I'm incredibly motivated to get back to competing. 2 years LCS + Worlds experience, finishing 3rd in LCS. Strong programming skills, and my own custom-built dashboard. Work available on request.
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Quanta retweeted
Also open to LCS/CBLOL/LEC offers, full or part time, as support positional coach or analyst. You can view more of my work here: docs.google.com/presentation…
Hello, I am looking for a CLOL team as coach/analyst for Fall 2027. - 2 years experience competing in tier 1 (2x LCS 3rd place, Worlds '23, MSI) - '24 Winthrop Programming Competition winner - ~95% average - LF BEng/BSc in Mechanical or Aerospace - In-Person Preferred DMs open
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Also open to LCS/CBLOL/LEC offers, full or part time, as support positional coach or analyst. You can view more of my work here: docs.google.com/presentation…
Hello, I am looking for a CLOL team as coach/analyst for Fall 2027. - 2 years experience competing in tier 1 (2x LCS 3rd place, Worlds '23, MSI) - '24 Winthrop Programming Competition winner - ~95% average - LF BEng/BSc in Mechanical or Aerospace - In-Person Preferred DMs open
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Hello, I am looking for a CLOL team as coach/analyst for Fall 2027. - 2 years experience competing in tier 1 (2x LCS 3rd place, Worlds '23, MSI) - '24 Winthrop Programming Competition winner - ~95% average - LF BEng/BSc in Mechanical or Aerospace - In-Person Preferred DMs open
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Some of the primary elements in the presentation that I haven't posted before. 1. Various trackers, including a player overview with champ priority, goals, and champions to focus on. 2. Notes, automatically links to a match in the database, and showcases all that matches notes.
I wanted to post some materials I made primarily between November 2025 and January 2026 during offseason. A mixture of theory, analysis, coaching, and dashboard work Still open to offers, contact me if you need an analyst and/or support positional coach. docs.google.com/presentation…
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3. Support positional coaching that goes over places for improvement or things that were done really well, and suggests things to focus on for the following week in scrims. 4. Match report, this is done for every scrim/match and uploaded to dashboard in the notes section above.
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I wanted to post some materials I made primarily between November 2025 and January 2026 during offseason. A mixture of theory, analysis, coaching, and dashboard work Still open to offers, contact me if you need an analyst and/or support positional coach. docs.google.com/presentation…
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[PRESENTATION] Tank Support Itemisation New tank items are always fun to see, so let's go a bit more in depth on what they do and where we might see them. I tweeted briefly about them when they were first shown, but wanted more as the season launches. docs.google.com/presentation…
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[PRESENTATION] Trinket Allocation in S16. Previously, there were set patterns for trinkets based on game state, but the introduction of faelights adds new ways to use trinkets to maximise pressure. Massive thanks to @ItsBarlo for his help with theorycrafting. Link below.
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TL;DR Big changes to vision and how each role will look to use trinkets with the addition of faelights. Supports may look to "trinket twist" in the late game to allow for more pressure on mid or strong side. docs.google.com/presentation…
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Top laners, and especially split pushers, are the massive winners of this. The top lane role quest gives bonus XP, so you'll feel the effects of the XP per wave less, get more full waves, plus the other buffs to split pushing (tower plates, faelights making vision easier, etc.)
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Here's the math breakdown for XP : docs.google.com/spreadsheets… Here's the original tweet by Molecule displaying the gold changes, explains the actual changes to the waves : nitter.cf/MoleculeLOL/status/199…
Season 16 Minion Changes - Start spawn 0:30 - Cannon gold is slashed, waves are more frequent - Starting from 14 minutes things are different, alternate waves will be missing a melee minion and they only get smaller from there - Waves do spawn more frequently from 14 mins though
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With the 16.1 minions changes, you'll see less gold, as explained nicely by Molecule, but how does XP change ? There's ~1K potential XP added for the first 25 minutes. However, there's a pretty steep decline for the next 5 minutes, which makes the gain pretty much neutral.
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In a perfect world where you can sit in lane and farm every minion, you'd get more overall XP. The issue is that minion waves will spawn a lot quicker, so the time spent making a play out of lane will make you lose more waves, thus losing more XP.
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Making the assumption that you secure every wave (which is a bad assumption), you'll be ahead on XP for the entire game. The XP per wave is nerfed, but the overall (potential) XP per minute is buffed by ~13%, since you'll get an extra wave every minute.
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With Redemption being changed from HP to AP, the only non-enchanter champs that'd still build it would be Renata + Rakan (in very few scenarios) I think, AKA the most enchanter-esque CC champs. Redemption already made you much squishier, and with spellbook, it's hard to justify.
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The build(s) I can see being strong: Locket > Zeke's > Bandlepipes (burst) Zeke's > Bandlepipes > Protoplasm (strong) Can replace Bandlepipes with Vow if you don't have good users of the aura. If you get an early kill or two, rush Bandlepipes, really good at an early fight.
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Also curious to see Protoplasm rush. It's a good stat stick and is pretty cheap for supports. Only issue is that your quest isn't typically complete until around first item, so you're not getting the extra gold benefits for this item. Heal + MS is good, ~300 heal when rushed.
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Cheap enough so supports can buy it, similar to Warmog's rush earlier in the year but you don't get the movespeed until you proc the passive. The build path has nice progression to rush it, but can see it more after Locket + Bandlepipes/Zeke's, depending on the resists scaling.
New tank item Protoplasm Harness
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