ayaan (@lolwierrd) profile picture
Joined October 2013
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checkout mac sandboxes on @WarpBuilds!
macOS sandboxes are now on WarpBuild. Spin up a macOS VM with one command, with Xcode and the usual iOS tools already installed. Copy your code over, run your build and tests, then pause it when you’re done. While it’s paused you don’t pay for compute, and your home directory and tools are still there when you resume. Billed per second.
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We just added 200 shiny new M5 Pros to our CI fleet. Switch to WarpBuild now for fast and reliable CI.
more macos capacity for your ios builds. 200 fresh m5 pro macs just landed, more on the way. there’s no concurrency we can’t handle, so bring your queue over. one line to switch.
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more macos capacity for your ios builds. 200 fresh m5 pro macs just landed, more on the way. there’s no concurrency we can’t handle, so bring your queue over. one line to switch.
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Commits at agent speed lead to highly concurrent container builds at deploy time. Our remote docker builders now have completely revamped internals to support horizontal scaling while keeping the caches warm. Once the primary builder hits capacity (1 build per 4 vCPU), a helper builder starts. On 16 vCPU primary, that’s the 5th build. This is a transparent change rolling out to the entire fleet this week.
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Tell your agent “set me up on WarpBuild” and go grab a coffee. It installs the GitHub app, switches your workflows to WarpBuild runners, and opens a PR for you to review. Works with Claude Code, Cursor, Codex or any MCP client.
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You can use WarpBuild runners with the iPhone Duo simulator to build apps that are optimized for the new layouts. // We shipped that over a week ago: warpbuild.com/docs/ci/change…
The current state of apps on iPhone Duo: youtu.be/ESABTN4VtrA
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the `xfast` linux arm64 runners that run on macos hosts have INSANE single core performance!
The shipping velocity at WarpBuild is through the roof! Here's what's new: * Auto-scaling docker builders: docker builders automatically horizontally scale at higher concurrencies while retaining cache behavior * `xfast` linux arm64 runners: 2-3x single-core performance on MacOS hosts. * Runner metrics + logs to your own tools, via OTEL exports * xcode 27 and iPhone Duo simulator * Claude managed agents * Security patches and image updates * WarpBuild git checkout mirror for faster downloads at high concurrency
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1. Agents are going to eat the entire software development lifecycle 2. There is no upper bound to how much software we need 3. Tons of SaaS services are about to have their lunch eaten In the future, software will be invisible.
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WarpBuild now has Linux ARM64 runners on Apple M4 Pro hosts. PassMark single-thread: AWS c9g (Graviton5): ~2,450 Apple M4 Pro: ~4,550 That is about 1.9x the CPU speed for your arm64 builds and tests. Use the `-xfast` arm64 runners for your github actions and eliminate the wait. warpbuild.com/docs/ci/cloud-…
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switch to warpbuild for reliably fast ci
you can save costs on CI in less time than it takes to watch this clip. watch to find out how.
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you can save costs on CI in less time than it takes to watch this clip. watch to find out how.
CI has become the top bottleneck of every engineering team I talk to (including Lindy). Our CI spend has become stratospheric.
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i wanna work where people are obsessed with excellence
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Day 21 - Framer Template Didn’t create anything in Framer today, so instead, I’m giving away one of my templates, "Flike" for free for 24 hours. Use code "FR21" to grab it: store.dhrumilkherde.com Will try to make something tomorrow.
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Day 20 - Simple Hero Section A clean hero section with both dark & light modes. The light version also includes a built-in QR code generator (just an image as of now). Didn't like it a lot, but good enough for an experiment. Check out the dark mode – frabruary25-day20.framer.web…
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Day 19 - Testimonial Section Didn’t have much time today, so I made a simple yet interactive testimonial section with horizontal scroll. Hover effects include a smooth image-to-text transition, a shine, and a 3D tilt. Keeping the streak alive!
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Day 16 – About Section Kept it minimal and a lil interactive with a grid layout, hover effects, and a blurred image. Simple structure, dynamic feel. *This section is from one of my templates. Just did some tweaks. Check it out: frabruary25-day16.framer.web…
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Day 17 - Playing Card Interaction Made multicard stack with smooth transitions, but the number of variants shot up to n² for every card. After many failed attempts, I settled on a clean 3-card layout. Check it out – frabruary25-day17.framer.web…
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Day 18 – Minimal Process Section This section is from one of my templates, wanted to create something that feels premium, a process section with a sticky title card that flows smoothly on scroll. Might tweak some details later, but love how it turned out. #frabruary
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