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I use this app sometimes Luau programmer, animator and builder primarily on Roblox.

Australia
Joined November 2021
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Roblox has cancelled their plans to remove all non-dynamic UGC heads from player inventories. Non-compliant heads will still be taken offsale, but players will continue to be able to keep and equip them. Affected heads can be brought back on sale after being updated to have compliant dynamic functionality by its creator.
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The REAL MOAT is long term projects, complex systems, months of iteration, and DEEP market research. These are things a solo dev who vibe codes won’t do. Look at illegal soccer. Gem of a game, nearly a year in development. Most likely will survive for years. Most devs can’t focus on one game for more than two weeks. And if they do, it’s dead in 2 months.
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Roblox is making it easier to publish games on the platform. - Invite 10 people to test a game before it goes public - Answer a single question rather than complete the full Maturity Questionnaire - A unified, guided publishing flow in Creator Hub devforum.roblox.com/t/493052…
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GRIEF VERIFIED // 2+ YEARS, 436K ATTEMPTS. A NEW ERA OF GEOMETRY DASH. 💜💛
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Roblox has once again started to award the Crown of O's and its variants. The requirements to obtain each Crown of O's is as follows: Golden: 100+ Monthly MAU Bombastic: 1K+ MAU Adurite: 10K+ MAU Sparkle Time: 100K+ MAU Black Iron: 1M+ MAU Wanwood: 10M+ MAU Bluesteel: 100M+ MAU Illumina: 1B+ MAU
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"In a basket of tomatoes there is always a tomato that looks like a tomato." - Zinklog (This quote is about tomatoes)
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20 years of roblox. THANK YOU. ⭐
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Robux trolling during #RDC is actually crazy😭
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Roblox has dropped the 250 Highly Engaged Players requirement to make your game available to audiences of all ages down to 100 Highly Engaged Players by November.
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20 years ago, we shipped the public version of Roblox. Erik and I never imagined it would grow into what it is today. We've got some fun stuff coming this month. But today, we just want to say thank you to Robloxians around the world. -Builderman
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🚨 BREAKING NEWS Effective immediately, doom scrolling mechanics and short-form video features are NO LONGER allowed in games targeted towards children on Roblox. I guess Roblox saw the tweets. I didn't think anything would happen but Roblox actually listened. I am happy.
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Unfortunately can’t stream #Roblox game dev anymore as the amount of “devs” copying exactly what I do 1:1 makes it impossible. Zero creativity, literally passing screenshots of what I make into AI so they can regenerate it. Such a shame. #RovloxDev
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Roblox has dropped the 500 Highly Engaged Players requirement to make your game available to audiences of all ages down to 250 Highly Engaged Players.
When your game has had fewer than 100 highly engaged players over the last 60 days, users under the age of 16 will no longer be able to play it. If a game is limited, it can regain access for Kids/Select users once the game has had 500 highly engaged players over the last 60 days.
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Anyone else notice this random new feature? or am I just late.😭
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SecretVerse Studio has became the first group to reach more than 100,000,000 members on Roblox! They are best known for "+1 Speed Keyboard Escape"
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I made most of my success on Roblox through game acquisitions. I acquired and ran most of big wins that people talk about when you think of acquisitions. Here is my advice for developers if they are thinking of selling, or being approached by 10,000 different people asking to "buy" your game. YOU DONT HAVE TO SELL NEVER sign a contract with an option, right of first refusal or clauses to buy more of your game at a later date NEVER SELL MAJORITY THERE ARENT ANY SECRETS, most of these guys promise that they will help your game, like they are some secret keyholder to the algorithm... most of the people can't or won't help with your game. The business model is the following: buy a game, and wait for the algorithm to pick it up. If the algo picks it up, put a team on it. People offer big $$$ when they know your game is going to blow up, so if you are getting offers for millions of dollars, remember that your game is likely to earn that over its lifetime! There are a few times I suggest selling, if they are the right team, and are providing real value. For example, doing live ops, or only buying a small minority % so you can derisk incase the project performs badly. You can do it yourself and you will learn more in the process. So remember that!
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People who are hating on Hazem for his game getting taken down genuinely need to go get a life. For Hazem it was never about being a 'middle man' to make money but a way for users to give back to communities and others, he doesn't deserve the hate for HIS game getting destroyed.
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I bet you've never seen the donation board this slow/empty before... You may never see a blimp/blue donation on this board ever again. Before the Transfer API was forced, it was a common occurrence every minute.
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The final day of Pls Donate 🫡 The perfect farewell to a game that changed my life 🙌
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