Machine LoLing (@machineloling) header
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I'm a league of legends data scientist! check out my data blog: https://nitter.cf/t.co/gKIHAtUVfJ

Joined April 2026
Photo by Machine LoLing (@machineloling)Photo by Machine LoLing (@machineloling)Photo by Machine LoLing (@machineloling)Photo by Machine LoLing (@machineloling)Photo by Machine LoLing (@machineloling)Photo by Machine LoLing (@machineloling)Photo by Machine LoLing (@machineloling)
machineloling.com/2026/05/30… This latest patch has hit Nami hard. Mandate is un-buildable and Moonstone, Helia, Aery and Dream Maker took hits as well. We are left with a 3-4% drop in Nami win rate. As a Nami enjoyer myself, I decided to dig into her builds yesterday to see what makes the most sense with what we've got left. I got... carried away and now I have this nice build calculator for her to share. I tried to make decent assumptions about item passives. All in all I found two builds that made the most sense. One will surprise you. Maybe you can find another. Feel free to explore.
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Just a quick visualization of the change in ranked distribution this year. Read more here: machineloling.com/2026/05/09… thanks to @_Beora for historic data.
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Now champion pool designer weights pool health based on champion play rates in different ranks! And we added a cool visualization for play rate by rank! machineloling.com/
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We weren't quite satisfied with our match-up and synergy derived classes, so we decided to step up our machine learning game even further. This time, we cluster using embeddings from a deep-learning model trained on damage, scaling, match-ups, and synergies. The result is the most comprehensive and accurate champion classes currently available. machineloling.com/2026/05/05…
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Added an individual champion compare feature. Now you can easily see which champions are most similar or different from your main and why. See the "Individual Champ Compare" tab. machineloling.com/2026/04/28…
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There's a lot of content packed into the last post, but I think these plots are one of the cooler stand-alone bits. reddit.com/r/leagueoflegends…
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Champion pools exist in an inherent tension between counter-potential and blindability. If a champ is more blindable its match-ups are less extreme, but that limits its ability to punish when given counters. It make designing a pool that can do both very challenging. Come see how your pool fares. Make your own decisions on what matters for a good pool. Find replacements. Design from scratch. I've tried to make it as accessible conceptually as possible. reddit.com/r/leagueoflegends…
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