Makko AI (@makkoai) header
Makko AI (@makkoai) profile picture

AI-powered 2D game studio. Create characters, backgrounds, animations + playable games by describing what you want. No drawing. No coding. Just ideas.

Seattle, WA
Joined June 2025
Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)Photo by Makko AI (@makkoai)
I added one enemy to this game and it broke everything. Not because it was too strong. Because my towers couldn't see it. New episode of Elemental Towers is live. go.makko.ai/elemental-towers…
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Does your character jump when idle switches to walk? Check the anchors before changing the art. Same world position, matching bottom-center anchors, stable feet. Watch our Makko demo: youtube.com/shorts/kPkKeCjbd… #GameDev #SpriteAnimation
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Path looks clear, but your character is stuck? Check the collision box. This controlled Makko example shows why a small footprint at the feet can work better for a top-down scene. #GameDev #IndieDev
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Turn a Rough Layout into an AI Game Map. Use a blockout to preserve your map landmarks and open routes while changing the materials and lighting. Then check the result in-game. Built with makko.ai. #GameDev
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Sprite shrinking when it walks? Check the scale before regenerating the art. Match the head and torso to the idle reference, then test the feet and transition in-game. A quick check in Makko. #gamedev
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Make AI characters work in your game. Tony shows how to build a shop interaction in Makko with GPT Image + Veo: pack an order, hand over a parcel, and reset for the next customer. Watch the full tutorial: youtu.be/oEDw8HKvwCE #IndieGameDev
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Jacob is living in the real world while the same 35 people who end up at the indie meetup at GDC continue to shout loudly about how zero consumers want AI but everyone wants their handcrafted Stardew Valley “inspired” cozy life sim.
Here are the current top earning Roblox games. Nearly all use both AI coding + AI asset generation. In some cases these games are entirely AI assets, not just one. The top 20 games on Roblox collectively earn $8M A DAY. There are hundreds of millions of people playing these games, and millions spending daily. So the answer to who is paying for AI assets is very clear: the generation replacing us as gamers.
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Bring your game characters to life with GPT Image + Veo in Makko. From character references to crafting, reacting, and packing animations, then into your project. Watch: youtu.be/CGldSthiFsQ?is=jSmx… Try Makko: go.makko.ai/WH-CCWAI
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At some level VCs must want this. I stopped raising for my AI platform when we hit 15k users and all I could hear from VCs was “how will it be 15 million in 12 months?” If you base six and seven figure investment on stupid questions you’ll get stupid results lol.
There is literally a group of gen Z kids online that has mastered the art of VC investment fraud They have a playbook where they hire guys from stanford and MIT to be faces of a startup, vibe code some good looking software and straight up run away with investor money after raising small 100-500k preseed rounds I learnt about this today, considering how legal crime has become i can’t even say i’m surprised
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Who are the people in your world, and what is the one action each of them has to perform?
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What's difference between an Art Guide and a Style Guide? What about a Design Doc? Each is important, learn more about how to use them best: blog.makko.ai/art-bible-game…
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Why Indie Devs are shifting more and more towards AI for art and animation in addition to coding: youtu.be/hrABWoumwd0?si=qdvU… Even if you’re just using it for prototyping to decide if your barbarian should wield a club or an axe, it’s cheaper, faster and close to game ready as is.
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Counterintuitive one: GPT Image 2, high thinking, 2K → 318 credits Same prompt, medium, 2K → 80 credits For several poses I preferred the 80-credit output. Iterate at medium/1K (24 credits). Only spend big once you know the pose.
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The mistake is trying to make character 2 *match* character 1. You don't want twins. You want siblings. Same universe, clearly different read. If you can swap one for the other and not notice, you've failed.
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Animation model choice, learned the hard way: Omni Flash → complex motion (throws, sword swings). Great movement, but the character drifts. Hair length changes. Insignia disappears. Veo 3.1 → walk, run, jump. Rock solid consistency, but struggles with attacks. Use both. Pick per animation.
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