Glorious Purpose😇 True Focus, between Rage and Serenity @LogitechG | @CounterStrike | @ESLCS | #IEM
48000 DPI 46.388 cm/360
Joined October 2011
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mem_ry retweeted
Why build a gaming mouse portfolio around LE-UWB™? Because wireless architecture matters.
SteelSeries chose SPARK’s LE-UWB™ for Sensei Pro and Rival Pro: true 8K performance, ultra-low latency and high power efficiency. One platform.
More info: sparkmicro.com/technology/be…
#UWB
"..the cheap path is Microsoft Azure Artifact Signing, formerly Trusted Signing. The Basic plan is $9.99 a month, about $120 a year, and it includes 5,000 signatures a month.
Individual developers in the US and Canada can use it. It does not make the first download skip SmartScreen. Reputation builds as people run that signed identity, and later builds inherit it.
A traditional certificate from a CA is more expensive and no better for SmartScreen:
-Organization-validated (OV) is roughly $70–$400 a year. SSL[dot]com is near the bottom of that, around $65–$75. Sectigo resellers are often about $220. DigiCert is about $400 or more.
-Extended validation (EV) is roughly $230–$700 a year. It used to skip SmartScreen immediately. Microsoft stopped giving EV that shortcut in 2024, so it is not worth it unless you are signing a kernel driver."
😳Holy HELL.. developing official programs on Windows is costly af❕
Tomorrow afternoon can't come any sooner😁
Here's to +4000 DPI, and more!
😏🥂@LogitechG
What is the fucking point of @CommunityNotes DM'ing me about context added to posts that I interact with..
If my GOD DAMN RATING IMPACT SCORE DOESN'T FUCKING CHANGE, as a result of it.
I've been at a 16 Rating, ever since my one AND ONLY correction that I attempted to make.. on Elon HIMSELF😅🤣
"To unlock your ability to write, increase this score to 19"
🖕😒
And now.. to this topic.
I did have a draft consisting of one counter-workaround, that cheaters/hackers could possibly use to get around this.. but it's a little "too" complex right now.
Instead.. I'd like to point out a much simpler aspect that isn't covered by this anti-system.
And I'd say is arguably just as important, to locating enemy positions.
🥁🥁🥁🥁🥁
🤭🫴 Sound
"But they slow player movement down because the "skill" is now remembering the pattern rather than actually aiming."
I've been thinking towards this aspect, in terms of CS2, and in accordance with counter-strafing.. lately.
Aside from recoil patterns..
The general consensus of counter-strafing, and what most experienced players' mindsets resort to.. is the focus on their very own direct input to compensate.
But what I believe the aspect that most people don't realize and have thought of.. is the specific affect in slowed
movement as a result of taking damage.
And thus.. instead using that slowed movement as an advantage, rather than only labeling it as a disadvantage🤷
Even though it's a change in velocity, in one direction.. it greatly affects the timing of & functionality in counter-strafing.
This quoted post is unavailable.
The algo is slowly leaking itself onto "3rd-party" existence.
This is the ONLY post I've seen tonight, throughout scrolling my entire For You timeline. I haven't made necessarily ANY intentional or direct contact with Minecraft Dungeons 2 content, on X. Until now.
I played it a few hours, for the first time, earlier today.. on Xbox. Not gonna lie, I had fun. No issues at all, throughout my entire session.
This clip entails the ending of that session.
Take a guess at what went wrong💁