Bo (Low Context Burning Rangers) (@memory_fallen) header
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SONIC WEEKLY podcast
Joined August 2022
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The console version of *Stormlord* lacks something that the original PC versions had: nudity. The game's artwork was censored in the Genesis port. Or was it? That's right, I found a real live nude code hiding in the game data. To enter it, pause during gameplay, and...🧵
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Some cheat sites list an "infinite swags" code for *Swagman* the nightmare-themed game from Core Design. It's bogus - the game doesn't have "swags." It's like saying there's an "infinite hedges" code for *Sonic the Hedgehog*. But it _does_ have a previously unknown code... 🧵
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With the new code entered, you can press R1 to go to the next room, or L1+R1 to go to the next level. Be careful doing this; you can wind up in impossible situations if you warp somewhere without a necessary item in your inventory.
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Holding L1 allows you to move your character around freely! It also fills your inventory up with bugs, which are needed in the Limbo level. If the game had swags, the code would probably give you those, too.
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Here's a new cheat code for *Crystal Warriors* on Game Gear... At the title screen, press Up (x2), Down (x6), 1 (x9), 2 (x4), Start. The staff credits will play!
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Bo (Low Context Burning Rangers) retweeted
The Sega Saturn's Shin Megami Tensei: Devil Summoner is hiding a secret debug mode that needs a patch to be re-enabled — so that's just what @memory_fallen did, of course! He examines all of the debug mode's functions in today's Under the Microscope: segasaturnshiro.com/2026/10/…
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I made a patch for *Shin Megami Tensei: Devil Summoner* on Saturn that makes its debug features accessible with Controller 2: - Warp to any location (L+Z) - Save anywhere (L+B) - Alter bit flags (Start+Z) - Walk through walls (L+C) and more!
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Another new code for *Chicago Syndicate*: - Start a new game. - Wait until February 14. - Go to the newspaper and open it. - While holding 1+2+Up, press Right. Larcen will now be invincible! nitter.cf/memory_fallen/status/2…
Here's a previously unknown cheat code for *Chicago Syndicate* on Game Gear: - Select Training mode - Go to Hyde Park - Hold 1+2+Start until the quit screen appears - Enter ↓ ↑ ← ← ↑ → ← ↑ ↓ ↓ ↑ → A totally new mode starts, where you play as the bosses!
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Here's a previously unknown cheat code for *Chicago Syndicate* on Game Gear: - Select Training mode - Go to Hyde Park - Hold 1+2+Start until the quit screen appears - Enter ↓ ↑ ← ← ↑ → ← ↑ ↓ ↓ ↑ → A totally new mode starts, where you play as the bosses!
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There's a new Hidden Palace podcast episode! This one is an interview with Dr. Mark Eyles about: * Writing for the UK's Sonic the Comic * The early ZX-81 and ZX Spectrum gaming scene. * Designing games in the 1990s for Sega, Rebellion, and others. And much more!
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Here's how the logic that implements the cheat detector looks in Ghidra (I've added labels). The counter variable uses the same memory address as the main menu cheat (C, A, Left, Right, B). nitter.cf/memory_fallen/status/2…
Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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Bo (Low Context Burning Rangers) retweeted
A new secret has been found in Dynamite Headdy! The B-A-C-A code that Maegawa previously mentioned is actually in Dynamite Headdy, not McDonald's TLA. @TreasureCoLtd これ、何か覚えていますか?
Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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Did Maegawa misremember which game he put the “baka” code in? Or did Headdy inherit from an earlier build of the Treasureland? I think he misremembered. The code isn't in any version of Treasureland. It's not in the 4/94 build of Headdy, but is introduced in the 6/14/94 build.
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Get more details via my site: bbayles.com/32bits . Thanks to @MegaDriveShock for highlighting this mystery!
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Here's a new cheat code for *Scooby-Doo! Unmasked*, (2005, Artificial Mind & Movement): - PS2 (Holding L1+R2) X X Triangle Triangle Square Circle - GameCube: (Holding L) A A Y Y B X - Xbox: (Holding L) A A Y Y X B Entered during gameplay, the codes make Scooby invincible.
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