Fable 5.x appears to be very concerned about human injury as I ask it to build something that involves force feedback.
I didn't express this concern at all.
(Probably reading too much into this, but...) is this from its alignment training?
Why do high-level managers and executives have paid human assistants to check into flights for them (among many other tasks)?
Answer: their time is valuable.
I’m a competent adult. Why do I need an “AI agent” to check into a flight for me?
I’m literate. Why do I need an “AI agent” to read and write emails for me? Also, I don’t get so many emails that I can’t answer them myself.
The reason “no one uses AI” is that there’s no serious utility here for the vast majority of people.
Can confirm. It’s a little mind blowing seeing AI spill out from the virtual world into the physical one (via 3D printer).
Will be even more amazing seeing this extended into metal fab, PCB design, and even potentially (if nano-fabs truly become a thing) ASICs.
What stuns me about the “Claudia” videos is less the video, but the audio.
The video is impressive, but still looks AI-generated.
Meanwhile, the audio is… perfect. Vocals are sharp. The lyrics are clever. Total banger of a song.
Being able to change your mind, and be open about it, is a superpower. Instantly earns my respect.
Anyone dunking on @atmoio for going from AI skeptic, to coming around to adopting it, has this completely backwards.
Intellectual honesty is in short supply these days. Let's applaud it when we see it.
Claude Ultracode is super intelligence.
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Mike Evans retweeted
It’s 1983 and you're playing Star Wars at the arcades for the first time, after watching the movies. Words cannot describe it.
For perspective: other popular games around that time were Pac-Man, Dig Dug, Qbert, Joust, and BurgerTime... all great in their own way. But Star Wars literally catapulted you into a whole new universe.
The graphics were nuts, and so were the digitized voices and sound effects straight from the movie (“Use the Force, Luke!”). To top it all off, John Williams’s iconic score delivered maximum nerd chills.
This game will forever be linked to one of the best arcade eras ever.
Ten-year old me played through the original X-wing campaign and loved every minute of it.
One catch: it had NO SOUND. None.
My PC didn't have any of the supported sound cards. Not even a bleep or a bloop.
My friend down the st. got a brand new Gateway 2000, which had a SoundBlaster card.
We brought the 3.5" floppies over there, booted up the game, and were *blown away* by the audio. We were so excited that we jumped up and down. I will never forget that.
Can't wait to try this.
The first release of OpenXW by Elyosh is out.
Play the original X-Wing releases with higher resolutions, and the best features of the different version!
Development is ongoing, so expect a few bugs.
github.com/elyosh/OpenXW
PyroWave is incredible. Best streaming experience I've had on my PC -> SteamDeck so far (including Moonlight).
Having worked on some image decode HW in the past I was super interested in how it worked. Good test for Opus 5.5 to make an explainer video: youtu.be/hQla9uS0Baw?si=gx2z…
For anyone wondering:
This was not a 1-shot like you're seeing everywhere. In fact, it took quite a bit of work: significant grounding on the algo, GPU arch, etc.
And even then it took 5 passes + 43 fixes.
I suspect this is a more realistic expectation. But I'm still impressed.
Oh and thanks to @BattleAxeVR for first tipping me off to PyroWave. It really is a big deal.
Latest models appear noticeably better at task-forking, leveraging every drop of CPU performance.
First noticed this by how... audible... my workstation has become.