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The API for production-ready 3D models

Joined August 2025
Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)
Most AI 3D tools give you one fused shape. Then you pay an artist $5,000 to clean it up. So we built Mint Modeler, our API for production-ready 3D models. It delivers every part with clean topology and separate materials. One prompt. Every part, accessible. Delivered put together, meant to be taken apart. Spend your budget refining, not rebuilding. Request early access to the API below.
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A 3D asset can't be rigged or animated if it's one fused shape. This cyberpunk hoverboard was built in Mint Modeler with every part as its own object, ready to rig or animate however you need.
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Most product videos need a finished 3D model. Getting one usually takes an artist days or weeks. Mint Modeler builds clean topology, separate materials and every part as its own object in hours, so product teams can show an idea before the product is even done.
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mint retweeted
you can make a cool 3D model in an LLM, but you can’t make a production ready usable asset. Mint Modeler creates high end models made from separate objects so the topology is clean and the model can demonstrate whatever task you need done Like this PS5 controller, you can actually press the buttons and manipulate the joystick
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AI can make a 3D model or scene in minutes, but none of that matters if the model isn't usable. We built the Death Star and a TIE Fighter in Mint Modeler. Every piece is its own object, so they can be moved, lit or taken apart for whatever scene you need.
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If physical objects are made out of separate parts then why wouldn’t models be too?
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Getting better Topology in 3D is inevitable. How you get there is dependent on what you want use your models for, our focus at Mint is production-ready 3D assets. We wanted to show you the difference by creating a webpage with @threejs that you can interact and examine to show just how much detail we put into our models and how they perform different to our competitors!
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Here's Mint Modeler side by side with Tripo, Meshy, and Rodin. Same robot arm and camera angle, but better topology. Look at the hinge. Building every asset with separate materials gives you a cleaner and more flexible model. Plus you can take it apart (that’s my favorite part), which makes it much easier to animate in Blender.
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This model of a DJI Air can literally fly. It’s never been easier to create high quality 3D assets like you can in Mint Modeler. Great Topology, made with Separate parts, so you can rig it to move the actual way the model does.
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you can make a cool 3D model in an LLM, but you can’t make a production ready usable asset. Mint Modeler creates high end models made from separate objects so the topology is clean and the model can demonstrate whatever task you need done Like this PS5 controller, you can actually press the buttons and manipulate the joystick
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This model of a DJI Air can literally fly. It’s never been easier to create high quality 3D assets like you can in Mint Modeler. Great Topology, made with Separate parts, so you can rig it to move the actual way the model does.
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I made up (manifesting??) a @stripepress x @MorganLibrary collab with the new @mintdotgg endpoint! It can generate scenes and objects at incredibly high quality.
I built an open source version of stripe press's site!
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Congrats on the raise! Tested out building multiple assets at once for the products @FoundryRobotics ships!
Today, @FoundryRobotics is announcing our $100M Series A, led by @MarlinspikeVC with continued support from @khoslaventures. Together we’re securing America's ability to defend, compete, and innovate by building critical hardware at home with our new 130,000-square-foot factory in Emeryville, California. We’re already shipping to paying customers across energy, telecom, autonomous vehicles, and defense. The next era of American manufacturing starts here. Time to build.
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