π–’π–’π–†π–‘π–Šπ– (@mmalex) header
π–’π–’π–†π–‘π–Šπ– (@mmalex) profile picture

synth tinkerer (plinky); runway; midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)

london
Joined March 2008
Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)Photo by π–’π–’π–†π–‘π–Šπ– (@mmalex)
I hope I get a medal one day for bad project filenames: LBP1 = ps3test1 LBP2 = ps3test1 LBP server = pagetest Dreams = dd Dreams server = aaa Plinky = omgwtf
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downloading & installing a win11 vm to test something out, im staggered how many gb of updates and how many hours (!) it takes to install and update itself from a freshly downloaded 4gb ISO. modern OSes man. smdh
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TIL that web audio file import has terrible resampling with no antialias filter wtf. I whinged about this api previously: theres also no way to find out the sample rate of a file, without writing your own mp4/wav/aiff/ogg/etc parsers. its a perfect storm of shit...
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so a user drops a wav or ogg file on you. you cant find out easily what sample rate it is, but you can load the audio - resampled to a rate the webpage specifies. oh, but, if you happen to ask for (say) 48khz but it was 96khz source, it *doesnt filter it*. aliasing ensues. <cry>
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π–’π–’π–†π–‘π–Šπ– retweeted
Alex Evans @mmalex walks me through the entire process of designing hardware, from part selection through actual designs and even including ordering! We're making our tiniest game console! Highly technical episode! In the next part we will be implementing the software for the console after it arrives!
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π–’π–’π–†π–‘π–Šπ– retweeted
Alex Evans @mmalex walks me through the entire process of designing hardware, from part selection through actual designs and even including ordering! We're making our tiniest game console! Highly technical episode! In the next part we will be implementing the software for the console after it arrives!
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π–’π–’π–†π–‘π–Šπ– retweeted
And btw, podcasts that are in various stages of release pipeline include: - @mmalex Hardware from Scratch - live design of the tiniest game console - @DelaneyGillilan on why JS sucks, but web itself doesn't (Datastar btw) - @antovsky (one more Large Arrays of Things + joint Code Review of Anton's games from 2008) - @miketuritzin on his SDF engine & upcoming game - @filpizlo & @cmuratori on Fil-C & memory safety more broadly - @zeuxcg on meshoptimizer (tons of cool awesome graphics info!!) - @castano on his time at Nvidia, Thekla & Spark - realtime GPU texture codec (hats off!) Since it's a lot the plan is to pick up the pace for couple of weeks and release two episodes weekly. Are you ready?
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π–’π–’π–†π–‘π–Šπ– retweeted
Hardware From Scratch with @mmalex starts! youtube.com/watch?v=SNdsHzcC…
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π–’π–’π–†π–‘π–Šπ– retweeted
Alex Evans @mmalex will be joining me for a series of livestreams to design and program our own piece of hardware from scratch! Gonna have clicky-clicks! First episode - focused on design of the hardware - this Friday! youtube.com/watch?v=By63dyo8…
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π–’π–’π–†π–‘π–Šπ– retweeted
The demoscene was a great way to learn how to build and ship. ​I had to come up with a concept, design, model, code, edit, sync... and "finish" it all before the deadline. ​You should try making a demo someday.
don't be stuck at tutorial hell
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this is a most bizarre, awkward, yet hilarious scene. nobody wants to talk to him
lots of awkward standing around and whispering going on in the Oval Office right now
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fantastic video. love the dune closeup & decimation to simulate the inconsistency in game filtering. and h/t to the order 1886, a game graphically so far ahead of its time, most of us still havent caught up yet
youtu.be/vDByyuwT7Q4 - Gain an understanding of why PC game graphics pixel quality is stuck in the uncanny valley even in if shading and animation quality rise above
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π–’π–’π–†π–‘π–Šπ– retweeted
I'm going to toot my own horn here: I publish a lot of articles, but I think this is one of the best I've put out this year
Here's a collection of useful patterns I've found after vibe-coding 150 different single-file HTML tools over the past couple of years simonwillison.net/2025/Dec/1…
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π–’π–’π–†π–‘π–Šπ– retweeted
Put our fanciest hat on just so we could tip it to this. Incredible work!
Banjo-Kazooie: Mumbomania is out NOW on Dreams for PS4/PS5! Music by @thegamebrass #banjokazooie #dreamsps4
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π–’π–’π–†π–‘π–Šπ– retweeted
Radiance Meshes for Volumetric Reconstruction πŸŽ‰ We made a thing! A Radiance Field that is composited out of a triangle meshes that renders accurately the underlying volumetric field, with no popping AND faster than approximate methods like Gaussian Splatting.
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π–’π–’π–†π–‘π–Šπ– retweeted
Naut runs on Mac too now :) links belowπŸ‘‡ (Thanks to @nicbarkeragain, @mmalex and the discord beta testers for their helpπŸ™)
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