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#ffxiv Let me vent and tell you a story about my broken beard journey in my favorite game the critically acclaimed MMORPG Final Fantasy XIV.
Mega thread 🧵 I need to get this out of my system.
oh yes i did the comparison before too.
apparently the localization thought the west is not ready for pervert haurchefant consider it was over 10 years ago at the time. which is kinda understandable.
both has their charm. both can be true. i like both.
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hmm here again
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haurchefant in jp is so extra the eng localization team were like no… he’s not that kind of person #ffxiv
i'm pretty sure yoshi p says for first time you do boss 1,2 then leave the instance and go do boss 3,4 seperately. after that you can choose to do either one.
still can't do one long 1-4 in succession which is a concern. i enjoy that format so it is a bummer.
it only applies to 8.0 raid for now but still think it's such a weird choice to make. just another shorter dungeon with more people. what's the point of long content anymore.
a lot of 8.0 good news hinting from the q&a panel. excited for upcoming plls 😊
spoiler: no more poetics 🤯
thank you takafumi imamura and daiki ishikawa and everyone in the sound team for creating wonderful musics in ffxiv.
people often think soken did all the musics but he himself never claims so and always credit his team. this time too, he proudly presents his team. great people.
before the full reveal i thought they gonna do like abc team split out and go different paths solving puzzles to help other teams then meet up to beat the bosses like cll or dalriada, which sounds fun. absolutely not this kind of split.
FFXIV Alliance raids are evolving in Evercold!
✂️ Split into two parts!
⏱️Quick and easy to try!
Additionally, a new high-difficulty 8-player mode will be added!

ALT Keynote slide from Final Fantasy 14 Fan Festival 2026 in Tokyo showing timelines for the alliance raids after Evercold. Runs will be split in half, making them separate duties. Keynote slide from Final Fantasy 14 Fan Festival 2026 in Tokyo with details on the 8-players alliance raids (Savage). High-difficulty encounters centering on bosses from the alliance raids. Full party (8 platers), 2 unique battle stages, Savage turn 3-level mecahnics, and rewards: raid gear upgrade materials.
if the problem is crystal tower, then, y'know, fix crystal tower? make it more engaging? add teleport points so we don't have to run so much? make the bosses last longer and actually do mechanics? like, make it fun so people won't complain?
can we endsinger update every bosses
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butchering alliance raids in half is such a weird decision. at least can we made it optional to do so i wanna run it in one go with no interruption.









