MPSE (@mpseorg) profile picture

Since 1953, the MPSE is dedicated to improving the recognition of its members by educating the public and the film community about sound editing.

based in Southern California
Joined October 2009
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The official photo gallery from this year's MPSE Family Picnic just dropped! Access it here: client.chrisschmitt.com/2026…   Enjoy these moments from a wonderful day together!
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Special thanks to our sponsors, CAS, Sound Ideas, and Warner Bros. Post Creative Sound Services, for helping make it all possible.
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How do you make an extraordinary world sound believable? In Death Stranding 2: On the Beach, that work brought together Foley, dialogue, sound design, music, and mixing teams across the world. Their shared focus was the story and how every detail could draw players deeper in.
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Read “The Subconscious Cues of Death Stranding 2: On the Beach” at mpse.org/wavelength
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How do you preserve a musical journey when the player controls the pace? For Ghost of Yōtei, the answer involves more than seamless transitions.
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In Wavelength, Garrett Montgomery MPSE explores that process with Peter Scaturro MPSE, Sonia Coronado, Kelvin Yuen MPSE, Kellogg Boynton, and Angelina Park. Read “Ghost of Yōtei: Music Editing, Emotion, and Interactivity” at mpse.org/wavelength
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This is the gift of the Motion Picture Sound Editors’ annual family picnic. You get to rub elbows with legends! Foley artists Ellen Heuer, John Roesch, and John Cucci, alongside JACK FOLEY’s granddaughter, Catherine Clark! What a moment!!!
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The impact is only the beginning. For Battlefield 6, the sound team captured concrete breaking, metal bending, and the small debris that gives destruction its texture. The challenge was to preserve that physical character while keeping the chaos readable for the player.
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In Wavelength, Garrett Montgomery MPSE speaks with the team about the recordings, creative decisions, and interactive systems behind the sound -- the topic of a packed panel at last week's GameSoundCon. Read “Battlefield 6: Source, Texture and Impact” at mpse.org/wavelength
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Scenes from the packed GameSoundCon mixer!  Another GameSoundCon in the books, and this may have been the best one yet. It's always a joy to see the game audio community coming together. Till next year!
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If you couldn't make it and still want your game audio fix, crack open the latest Game Audio edition of Wavelength and read some of this year's excellent features.
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We’re having an absolute blast at GameSoundCon! Stop by the MPSE booth on day two. We’ve got an original Defender arcade cabinet from 1981 that you can play. Spin the wheel to win a piece of MPSE merch. And you never know who you’ll meet there!
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Our own Garrett Montgomery, MPSE presenting with Jeff Wilson on their field recording work for Battlefield 6 (to a packed house!)  If you're attending GameSoundCon, come by the booth and say hello!
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The Fall Family Picnic is this Sunday, and today is the final day to register! Don’t miss out on one of our cherished annual traditions. We hope to see you and your loved ones this Sunday for a day of fall fun!
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🍂 MPSE Fall Family Picnic — October 25! 🎃 It’s that time of year again! Join your MPSE family for an afternoon of food, drinks, games, costumes, activities, prizes, and plenty of fall fun for adults and kids alike. RSVP by October 20: mpse.org/page-18232
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Registration is just $10 for you and all your guests! That includes all food, drinks, and activities. Plus every guest gets a free entry into our prize-packed raffle!
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We are celebrating all the winners in sound at the 2026 Emmys! Special recognition to all our esteemed MPSE members who took home the hardware.
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Christopher Gomez (Beef) Danika Wikke (Beef) Jerry Lafuente (Beef) Luke Dennis (Beef)
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George Fry (Ocean With David Attenborough) Congratulations to all!
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