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RPG Artist and Illustrator. Artist en route. Professional vagabond. Lift others up.

Joined May 2008
Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)Photo by mrlich.com (@mrlich)
commission on vgen!! most of my services are waitlisted/unavailable for now due to work but opening things back up again soon 😼 #artmoots #comms
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Here's a quick drawing of a chill werewolf
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#Day30 was tricky, but fun. I was struggling a bit with the concept, but my friend Shannie said "Ghostly Cookie Monster?" (She looooves Muppets) so my brain said "Slimer from Ghostbusters + Cookie Monster, but, you know, goblin." #Gobtober #Inktober #ghost #cookie
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I'm thrilled to say that I'm caught up in time for the last couple of days! I _really_ enjoy #Gobtober / #Inktober but I'm also looking forward to working on some other stuff in November! For #Day29 the prompts were #swamp and #tusk
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Caught up once more! Doodled this guy up during our weekly BitD game. #Day28 prompts were #gigantic and #trophy This one seems both cute af AND… disturbing when you think about it.
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Fell behind again. Here’s #Day27 of #Gobtober and #Inktober - the prompts were #chaotic and #dumb Took a while to get the idea in my head, but the image was one of the fastest in the set!
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Q: What games influenced this one? A: Survive the Island, Stratego, Chess, Ticket to Ride, and my lovely daughters have all inspired me.#QnAwB #MoM
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Tell me that you’ve play tested the hell out of your game without telling me you’ve play tested the hell out of your game. 😂
Q: How do turns typically flow? A: The first turn can get a bit slow while players are figuring things out. After the first game, player turns usually happen under 2 minutes. #QnAwB #MoM
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#Day26 is in the bag! For #Gobtober and #Inktober respectively, the prompts were #mutation and #zip At least the wizard who caused these mutations gave this gobbo some pants with zippers so they could be let out for comfort. I’ll let you decide if it would work or not.
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Q: How long does setup take? A: 2 to 5 minutes now. As I stated earlier, the original concept could take up to 20 minutes for setup. #QnAwB #MoM
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Gotta say - I’m pretty stoked - I’ve managed to get THREE #Gobtober / #Inktober images done in one day. That’s got me caught up! This is for today, #Day25 and the prompts were #outcast and #fracture Going to try to get a jump on tomorrow’s!
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Getting there - almost caught up! This is for #Day24 of #Gobtober & #Inktober - the prompts were #explorer and #bake I may have gone in a different direction for that second one… ;)
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Running behind, but catching up! Here’s #Day23 of #Gobtober and #Inktober for this year. The prompts were #infested and #dapper. This little guy is one of my favorites so far this year. Just kinda love the idea of a fancy gobbo with swarm druid vibes…
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Q: What surprised you during testing? A: The friendliness and eagerness people are to enjoy your design. Surprisingly few have proven to be cynical or snide. Nearly everyone I've met has been encouraging and helpful. #QnAwB #MoM
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Q: How did you test the game? A: First, I struggled to build a working prototype, driving my wife crazy. Next, I met gamers at local bars, game stores, conventions, expos, parties, and everywhere I could think of to play it for the next 8 years (and counting). #QnAwB #MoM
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Prompts for #Day22 in #gobtober & #inktober are #daredevil and #beacon This 1 started with the gob on a rope until I thought about the fact that the beacon should be up high. So I flipped it... Not my fave, but it makes me think about a podcast I haven't heard in far 2 long.
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Q: Did you cut any features? A: Several rules and actions have fallen to the bin: Discard and card swapping mechanics, setup mechanics, the Ruin mechanic, Cupid mechanic... I can go on. #QnAwB #MoM
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I'm managing to get #Day21 in just under the wire! The prompts for #gobtober and #inktober were #dragon and #hero respectively. I let this one get away from me a little since, you know, DRAGON. Ahem. More to come!
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Q: How important is strategy vs luck? A: I dislike randomness in game design, and adding the new Coin and Wall setup added a lot more luck than I prefer. With that said, I've found that using good tactics reliability wins in Maze of Minos. #QnAwB #MoM
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Q: What emotions did you want players to feel? A: Tension and Satisfaction from in-game problem solving. THere's several obstacles that players manipulate to slow opponents and open opportunities. #QnAwB #MoM
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