Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames) header
Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames) profile picture

🇩🇪 We are a small indie studio from germany 🎮 Just released "Sir, We Have an Orc Problem" 👇 Incremental Tower Defense with tens of thousands of enemies

Germany
Joined December 2024
Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)Photo by Mumpitz Games | Sir We Have an Orc Problem OUT NOW (@mumpitzgames)
Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
Einfach mal machen: Im April hat das Würzburger Zwei-Mann-Studio @mumpitzgames mit der Entwicklung von 'Sir, We Have An Orc Problem' begonnen - Ende Juli brauchte es gerade mal eine Woche für 100.000 verkaufte Spiele und 1 Mio. € Steam-Umsatz. gameswirtschaft.de/marketing…
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Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
$1,000,000 within a week! Crazy stuff. Congratz to Mumpitz Games.
An update of our sales and revenue exactly 1 week after releasing our 4 month game. Over $1,000,000 in gross revenue and nearly 128,000 sales. Feedback is still very positive with 87% from over 2,000 reviews. We will continue to improve the game.
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An update of our sales and revenue exactly 1 week after releasing our 4 month game. Over $1,000,000 in gross revenue and nearly 128,000 sales. Feedback is still very positive with 87% from over 2,000 reviews. We will continue to improve the game.
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We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev
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Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
Over 7000 players yesterday and we also have a bundle for all the Orc haters!
We just released our physics-based Tower Defense game with 100,000 enemies. It's called "Sir, We Have an Orc Problem". There are over 5,000 concurrent players right now. Absolutely crazy. #indiegames
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Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
Nordhold, Diplomacy is Not an Option and Sir, We Have an Ork Problem are now in a bundle! Check it out at the link below - it provides an additional discount! #videogames #gamedev #bundle #TrailerTuesday
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Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
We have a big problem with orcs, many many many orcs and we gotta deal with it - youtube.com/watch?v=SAnyUfs6… @mumpitzgames
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Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
i played about 7 nextfest demos and 5 of them had super duper long tutorials. y'all gotta cut that down lol anyway the best games i played were: - Sir, We Have Orc Problem (re: @mumpitzgames) roguelite tower defense. very addictive. feels good when you crack a map, as they are huge and require a lot of tinkering. the music, however, is horrible. but i think it's far, far from a final product - Wind Runners (@WindRunnersGame) this game has an stupidly long tutorial. however, it feels so fun to play. the only problem i have with it is a lot of enemies have too much health and you have to keep strafing and strafing and strafing and man it is boring when it's like that. but it's at its best when you're just zooming and shooting guys out of the sky - Order of the Sinking Star Ioneven got shit to say. where my release date, @Jonathan_Blow ? where my compiler????? i want to give you money - Dragonsword: Awakening (@DSAwakening) this is a korean take on Granblue Fantasy: Relink, with an open world. it is a straight 1:1 rip almost, kind of blew my mind. but it is fun. it has a lot of korean jank tho, like bizarre menus. that are not intuitive to use at all. like you're supposed to level up your characters together and use your level up materials sparingly- well i accidentally leveled up one guy 15 levels hire than everyone else at a push of a button. he wrecked shop but it was bizarre. if they can fix this (which i don't think they can, it's coming out in less than a month) i think they'll have something special
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Mumpitz Games | Sir We Have an Orc Problem OUT NOW retweeted
Replying to @playerdotgg
Liked a lot Sir, We Have an Orc Problem @mumpitzgames! Also Endless Rails @StudioMonoblok and Crown Siege @2_left_thumbs were a ton of fun.🖤
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This is our physics-based Tower Defense game with 100,000 enemies. It's called "Sir, We Have an Orc Problem". #WishlistWednesday
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This is our physics-based Tower Defense game with 100,000 enemies. It's called "Sir, We Have an Orc Problem". #TrailerTuesday #indiegame #gamedev
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Call in air strikes in our physics-based Tower Defense game with 100,000 enemies. It's called "Sir, We Have an Orc Problem". #ScreenshotSaturday
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