Nat Brown @natbro@mastodon.social (@natbro) header
Nat Brown @natbro@mastodon.social (@natbro) profile picture

now: apple, formerly:VR @ Valve , past:@TheTileGame, rel8tion,facebook; music & mobile @myspace; cto, @ilike; startups; microsoft:xbox/activex/clr/com/ole/mspub

Seattle, WA
Joined July 2008
Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)Photo by Nat Brown @natbro@mastodon.social (@natbro)
Can anyone point me to engineers working on Microsoft Office who might be able to chat with me about an OLE problem I'm having with PowerPoint?
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Can anyone point me to engineers working on Microsoft Office who might be able to chat with me about an OLE problem I'm having with PowerPoint?
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Announcing Vertigo 2: Into the Aether zulubo.com/vertigo2
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Not something I was expecting to read in 2024… about 34yo COM and OLE
After a week buried in COM code, I finally have full OLE integration between my standalone C++ application and Microsoft Word. • I can insert an object from inside Word to automatically launch my app and start editing. • I can read the current style (font size, etc.) at the insertion point from my app. • I can place vector graphics in a Word document as an inline shape from my app. • I can adjust the vertical position of the graphics from my app to align the baselines correctly. • I can store arbitrary data along with the graphics to maintain editability. • Double-clicking on an existing object in Word automatically reopens my app for editing.
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Replying to @nocontextmemes
🤦🏼‍♀️
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I just want to make it clear that none of this is my fault and I will take no further questions at this time. Thank you and good luck.
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ohai, long time no see! a small thread of gaming updates that I’m excited for you to try out in the iOS 18 beta and macOS Sequoia beta happening now...
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Wired Xbox Controllers - speaking of low-latency game input, use your Xbox controller on macOS, iOS, and iPadOS with a wire. (Hey, how was that any different from other wired controllers? Xbox uses a custom USB protocol called GIP rather than USB-HID. Now you don’t have to care.)
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Human Interface Guidelines for Games on Apple Platforms - developer.apple.com/design/h…. An awesome new starting point for recommended best-practices in user-experience. Check out the associated talk: developer.apple.com/wwdc24/1…
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This was one of the coolest things I saw at GDC this year. The author @dan5sch just wrote a blog post on the project. Basically turning low-poly meshes into detailed voxel objects on the fly. The visual appearance is truly unique and extremely consistent. blog.danielschroeder.me/2024…
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There may never have been a day as big as today for indie games. On the back of mass layoffs of major AAA studios, today more high-profile and under-the-radar gems are releasing on May 9th than any other day in recent memory. They need your support. Here's a thread of 'em! 🧵
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Inspired by the GI flashlight in Alan Wake II. Trying to reproduce the effect in my renderer.
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Incorporate real Apple devices into your continuous integration systems for running tests, capturing logs, and other automation? Xcode 15 includes devicectl, a really handy tool. Read through `xcrun devicectl device process launch --help`
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you can even push and pull files from your app to facilitate automated testing and performance analysis - check out all the devicectl options and send feedback about how you're using it or want to use it.
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Fantastical deep information about optimizing for Apple Silicon can now be found here: developer.apple.com/download…
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reading this post ibm360.co.uk/?p=911 and reminiscing about my time learning to program 3081's at @SLAClab. a tremendous amount of modern OS work is recreating things built for time-share and MP systems from the 60's/70's/80's.
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Vertigo 2 is a finalist in 2 categories at the #DICEAwards! Very cool, thank you @Official_AIAS. All the finalists are here: interactive.org/awards/27th_…
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