i play a lot of games!

Joined October 2019
Hey everyone, Del here. Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback: ➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews. ➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis. ➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change. ➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes. That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.
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this is my vent art
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kekko !! retweeted
"communication is key" mfs when it's time to communicate
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kekko !! retweeted
Discord
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My art is better than AI slop
I'm sorry but when artists go like "my art is better than this AI slop" and then post art that's not like super impressive it's just really embarrassing.
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kekko !! retweeted
fizzy@fizzywizzys
Oct 6
small accounts tweeting:
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Drip check
D2 social team show me your character what are you rocking boss
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kekko !! retweeted
God this is so good
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kekko !! retweeted
read the room man.
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In honor of National Disability Employment Awareness Month, donate $10 to our partner AbilityPoints through the Bungie Foundation campaign by October 31, and receive the Hope Hues D2 emblem. Get your emblem now: bung.ie/NDEAM2026
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Replying to @giancar73012035
it actually pisses me off seeing this cockroach ridden gum-blood-smearing dead rat alarm clock balding greasy incel nazi fuckwad attach himself to Marathon, even commenting on some of their posts
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Nightfall Refresh brings a suite of changes to shells, weapons, and more. Here's an overview of some of the big ones. Coming October 6!
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kekko !! retweeted
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recordatorio amigable mañana a las 14hs ARRANCAN LAS OFERTAS DE STEAM
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I CAN'T BELIEVE THIS IS REAL
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Hey everyone, Del here. Last week we had a great time talking about the upcoming PvE and experimental PvP modes for Symbiosis in December. We want to be clear, Extraction is still a major part of Marathon, and we're also going to continue updating it as we look to the future of the game. We'd love to hear from you on what you're enjoying about Extraction today, what you think needs work, and what you wish was there. -Del Chafe III, Marathon Game Director
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