8 bit memory cell. Inputs along the top, outputs along the bottom. Write enable net is along the top vertices. Read enable net is along the bottom vertices. Trying to make addressable memory is going to be interesting...
4-bit full-adder. Left hand column going down are inputs a0 x b0 a1 x b1 a2 x b2 a3 x b3. Right hand column are outputs. Carry out to NE of lowest cell.
Maybe I should get rid of the non-inverting arrows...
So here it is. Working with hex grids is disgusting. The execution engine for my first silly design challenge game. The video shows a positive edge-triggered flip flop. The output is in the bottom two cells. I fudge input into the edge detector up the top.
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Applying for a refund of a ticket which I paid extra for on the off-chance I would need a refund. Why yes, I will give you feedback on the stupid process.
Oh, and needing to tick a box that "if you provide false information we will contact authorities" was *chef-kiss*. FFS.









