
🕹 Indie #GameDev from Berlin 👑 Latest Game: @ChessFinityGame 💻 Currently working on new #indiegame 📽 https://nitter.cf/t.co/f0kKkVjwxc
Berlin
Joined July 2010
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The past few weeks I‘ve made zero progress on #stickporter I have no specific reason for that but often in summer I‘m a bit lazy with my #indiegame stuff and since I do not really manage to have a daily routine currently because of covid and also a lot o… instagr.am/p/CD6JwQGoCi4/
Took a week off so no #indiegame #gamedev posts but instead captured this you might like for no reason 😜 instagr.am/p/CCV1ncQI3vP/
Got level load and save to a simple text format done. May add some additional compression but its fine for now. Next step will be converting all existing levels to the new format and then looking into the ingame leveleditor 🤞#screenshotsaturday instagr.am/p/CB9aXDpIm5l/
Well, some #stickporter levels are really to complicated I’ll need todo some balancing once the leveleditor works.
#indiegame #screenshotsaturday instagr.am/p/CBq46L4I9R2/
orkitec retweeted
Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx
Got #stickporter to build on Android again but having strange issues with shooting projectile collision not working when running on the device. #gamedev #screenshotsaturday #indiegame instagram.com/p/CAigebYIa15/…
How to fall properly... I always liked the falling and idle poses in #stickporter instagram.com/p/CAVPtvfI_oF/…
WTF? <<This new gaming venture is only in the "embryonic stage," according to the site, though the team is said to already be 1,000 people strong.>>
gamespot.com/articles/tiktok…
Using this #indiedevhour to work on the relaunch of my #IndieGameDev website so i have some new #gamedev and #indiedev related things to show on the next #PortfolioDay ... hope to be finished till #screenshotsaturday ... #hashtagninja
Instead of #gamedev nightshifts I will try to get up early to work on my #indiegame in the mornings even though I think I‘m actually an n8🦉What are your #IndieGameDev workingtimes?
I started in the #gamesindustry in 2006 an this has been the first #game i‘ve worked on wich has my name in the credits. A bit cringy title but it had some cool features in terms of lipsync and character animations and was built with an inhouse engine in a time pre #unity3d.
I recently ordered a copy of it on amazon since I gave mine away a few years back and became a bit nostalgic. The company unfortunately does not exist anymore. 😢 #gamedev
orkitec retweeted
“My boss invited me for a one-on-one chat where they politely asked me to revert my change. I was aghast. The old code was a mess, and mine was clean!
I begrudginly complied, but it took me years to see they were right.” overreacted.io/goodbye-clean…









