pafzel retweeted
We are deeply saddened by the passing of Richard “Levelord” Gray.
From his legendary work on Duke Nukem 3D to the countless players and developers he inspired, Richard leaves behind a lasting legacy.
Rest in peace, Levelord.
pafzel retweeted
RIP Richard B. Gray - LEVELORD
11/15/1957 - 10/12/2026
I was sad to hear of the recent passing of Richard. In many ways it's a reminder of my own mortality. I still remember Richard from the early 90s when we hired him to be a level designer on Duke Nukem 3D. Richard had been in the navy had a varied adult life and was a few years older than Scott and I who were the elders of the company. Richard went on to do about 50% of the levels in the game. It was the wild west back then and getting hired was often as simple as making some Doom levels and sending them in. This was the pattern to get hired as a level designer for nearly a decade in Dallas.
Richard was a unique character. He didn't like a lot of feedback and meddling in his levels and he had a strong vision for them. This often caused some friction on the team but the results spoke for themselves. He'd slip in things like when you viewed a space station level from above the outline of the map was a rough approximation of the Starship Enterprise. I remember when Richard came in after a weekend and showed me the opening to Pigsty (a level in the add-on) that started with a car crashing into a police station. Richard had watched Terminator that weekend and Arnold said his famous "I'll be back" line then crashed into the station. He was big into secret areas and surprises for players.
Richard was always happy and smiling around the office and well liked by everyone. He often walked around with a large mug of orange juice. A while later I saw a large jug of Vodka stashed back under his desk and asked him about it and he smiled. I had to be the bad guy but he understood. Another day I came into the Duke are and it was empty but I heard *thunk* *thunk* *thunk* and laughter from the other room. I go in and Richard was throwing small throwing knives at a large cardboard box leaned against he wall. The sheetrock had played the game as well. Hey, that's how we rolled in the 90s. I had to be the bad guy again.
After Duke shipped, Richard and a few others broke off (in the middle of the night) to form Ritual Entertainment. They had early success with the Quake add-on packs, but after that they were between projects and ran out of money. We bridge loaned them 100k to get them through. Even though things were often competitive and a little contentious between local studios, there was comradery. A lot of that was due to relationships with people like Richard.
After Ritual folded (many years later) Richard sort of drifted out of game development. In the early 00's he created a series of casual game hidden object series with Becky Brogan. These found success for him.
We would often get together for lunch or dinner when Richard was in town. A favorite spot for us was Burger Island a few miles from the old offices. Massive burgers in a hole in the wall that he said he couldn't get in Russia, where he lived now. I would want to talk about games, but Richard would listen but was generally uninterested. He liked doing his own smaller games and being free. He valued the freedom a lot. My big takeaway over lots of burger lunches was that Richard was content and happy. He had peace. He'd moved to Russia and married his wife Olga and was just enjoying life. He'd entered a new phase of life. He never wanted to own/run a studio again. He didn't want to work on large teams. He didn't even consider working in AAA. He liked doing the Becky Brogan games because it was all him. No bosses, no partners, just him. That idea will resonate with every indie game developer today.
Richard was loved by name people and had *lots* of friends in the Dallas game community and all over the world. He was a unique individual, wildly creative and fun to hang out with. He had a creative vision and a drive to create but his priority later in life was just to live his life to the fullest. He will be sorely missed. Richard was a good guy. I will miss him.
pafzel retweeted
Seventeen years later…
The time has come for Machinarium 2 🦾🔧
Wishlist NOW on Steam.
pafzel retweeted
/!\ IMPORTANT UPDATE /!\
Unfortunately, something happened in my life and forced me to change the near future of The Citadel Project.
2 weeks ago, a driver speeding and passing through a red light hit my cat and, without any surprise, didn't stop and left it for dead on the road. A neighbor had seen the scene and had rescued my cat + calling me.
Rushing the vet, and after the radio and checkup : damages are terrible. Diaphragm torn in half, stomach and guts had passed to his thoracic cage, pelvis totally moved, spleen destroyed, … He said that chances to save him are very low. I brought him to the best vet hospital, two driving hours from my city.
Multiple surgeries and procedures are needed, around 30% chance to succeed without counting anesthesia and post op, for a total cost of more than 6000€.
2 weeks later, Snoopy is alive and survived through this hell, and he came back to my home yesterday. Such a huge respect and admiration for the strength and will to live he demonstrated.
This is good news, and a huge one for sure. But the bad news is that I’ll run out of money pretty quickly, this thing makes an insane hole in my budget.
This isn’t a post for charity or a call to donation. I’ll not open a patreon or whatever, I don’t want any free money that I don’t deserve. But I’ve made the decision to release The Citadel Project earlier than expected, in Early Access with “only” the first 2 missions playable (around 3 to 4 hours of gameplay).
The plan previously was to release around early 2027 in Early Access with 4 missions available and more content, but sadly I can’t handle the prod to this date and state.
I’m trying right now to push as hard as I can to release a proper demo for the Next Fest, and the Early Access will be released around November for a price around 10 bucks. If you want to support the dev of The Citadel Project, feel free to buy the EA at the release.
On the right side, I've migrate the whole audio system to Wwise after months of fighting with the poor built-in audio system of Unreal Engine. Sound propagation, reverb, diffraction... the whole acoustic is now 1000% better than before. I'll made a post about it soon!
Thanks to those who have read this!
pafzel retweeted
Vilket ansvar har jag för vad meningsfränder, meningsmotståndare, botar och rysstroll skriver i sina svar på X? Tydligen ett strikt ansvar om man får tro SVT.
Igår deltog jag i en av de märkligaste och mest tesdrivna intervjuerna jag någonsin gjort med public service. Jag kommer att publicera den i sin helhet, men här har ni en försmak.
pafzel retweeted
In a perfect world, @valvesoftware ends up purchasing id software and allows them to go independent over time. It'd prob never happen but it would be a amazing full circle moment for legacy and history preservation.
pafzel retweeted
Når du trodde EU ikke kunne bli verre.. joda det blir verre for alle.
Nå må alle som selger noe til et land i EU betale for innpakningen av varer de sender. Det gjelder uansett hvor liten business du har.
Hvis du ikke følger den nylig innførte loven så risikerer du selvsagt heftige bøter.
You gotta love EU 🤡
pafzel retweeted
🦔AI companies are bulk-buying rare books, scanning them through high-speed machines that cut the spines off, and shredding the originals. A service called ISBNdb facilitates orders of up to a million books and keeps buyers anonymous. Pre-2022 books are premium because they're free of AI-generated text. A federal judge ruled the practice is fair use because eliminating the original means only one copy exists at a time. Anthropic hired the former head of Google Books partnerships to obtain "all the books in the world."
My Take
This got to me. A bookseller told 404 Media that rare books with almost no surviving copies are being fed into this pipeline. Books that survived wars, fires, and centuries of handling are being shredded so an AI can learn to write a better marketing email.
ISBNdb's website literally says "'AI company destroys two million books' is not a headline that generates sympathy," and they still built an entire business around making it happen quietly. They offer NDAs as a feature. They coach clients to call it "digital preservation."
I've covered AI companies scraping the internet, torrenting libraries, and stealing music. This is worse because it's irreversible. You can re-upload a website. You can reprint a bestseller. You can't replace the last three copies of an 18th-century botanical text once someone shreds them for training data. And the judge said it's legal. So it's going to accelerate.
"We shred rare books and offer NDAs so nobody finds out" is a legitimate business model in 2026. What a timeline.
Hedgie🤗
pafzel retweeted
YouTube has just taken down the political discussion clip about the EU's Chat Control, and the video is no longer viewable in the EU.
This has been confirmed by several parties. The video is still available outside the EU.
@puheenaihefi podcast is a Finnish current affairs program with 60k subscribers. In this episode, Peter Sund, CEO of the Finnish Information Security Cluster (Kyberala ry) offered pointed criticism of the EU's new Chat Control directive, which was enacted under questionable circumstances.
Because the media is in Finnish, it is highly likely the censorship request came from a Finnish government official or a related party.
This makes it troublesome.
Because the Finnish constitution §12 guarantees freedom of expression.
Preventing political publications is a criminal offence: Abuse of Official Position, punishable by a fine or imprisonment for up to two years.
You can listen to this episode on Apple Music and Spotify.
Spotify link open.spotify.com/episode/51E…
Dysfunctional YouTube link youtube.com/watch?v=dGaQCcwn…
pafzel retweeted
Today is a dark day for freedom and democracy in Europe. General chat surveillance has been implemented in Brussels. A disgrace.
The so-called Chat Control 1.0 cleared a crucial hurdle in the European Parliament today. This means platforms may once again be allowed to scan private messages, officially on a “voluntary” basis, but in practice this marks the return of indiscriminate monitoring of private communication.
What makes this especially bitter is that a majority of the MEPs who voted were reportedly against it. According to Patrick Breyer, 314 MEPs voted against the regulation, 276 voted in favor and 17 abstained. And yet the rejection failed because it was not enough to have a simple majority of those voting. An absolute majority of all MEPs would have been required.
That is the democratic scandal.
When a majority of those present votes against a proposal and it still passes because a formal threshold is not reached, it does not feel like democratic decision-making to many citizens. It feels like a procedural trick.
And it becomes even more problematic when you look at the context: Chat Control had already been rejected before. Yet the issue was put back on the agenda shortly before the summer break, through an urgent procedure, at a time when absences could become decisive.
This is not just some technical regulation. It goes to the very core of private communication. It is about whether digital messages remain fundamentally private or whether platforms may systematically scan content again, without concrete suspicion, without a court order and without any individual cause.
A free society must not turn private communication into a potential surveillance zone. Anyone who takes digital fundamental rights seriously cannot accept millions of innocent people being placed under general suspicion.
Today, a dangerous signal was sent: fundamental rights can be hollowed out through procedural logic, timing and political tricks. Not through an open, clear and honest majority, but through a system in which absence effectively helps the supporters.
This is a dark day for Europe.
Not because the fight is over, but because today showed how easily digital fundamental rights come under pressure when surveillance logic, symbolic politics and institutional tricks come together.
Anyone who wants a free internet, anyone who wants to protect private communication and anyone who takes democracy seriously should talk about this.
Share this issue. Inform yourself. Look at who voted how. And never forget: freedom rarely disappears all at once. It disappears step by step, often in technical details, often in complicated procedures and often exactly when too few people are watching.
pafzel retweeted
Bahnhof avslöjar! Upphovsmaffian i hemlig överenskommelse med internetoperatörer om webbcensur - rundar rättsstatliga processer. Vi svarar med folkbildning på Blockerat-av-upphovsmaffian.…. Läs hela avslöjandet! bahnhof.se/2026/07/02/bahnho…
pafzel retweeted
It’s now out in the open: what’s been known in Brussels for a while is coming.
Age verification, internet controls, and likely chat-scanning laws are on the way.
#StopKillingInternet
pafzel retweeted
This is a grim moment for the gaming community. Sony PlayStation announced today that it will cease all physical games production in 2028. This will essentially erase legal game preservation and ownership on their platform.
The ESA lied to lawmakers to bring down the POG Act
...
pafzel retweeted
Bobby Prince had passed away on June 16.
Robert Caskin Prince III was a Vietnam veteran, lawyer, and a legendary video game composer and sound designer. It’s heartwarming to see how his work was inducted into the famed Library of Congress this year
His legacy is eternal, RIP 🕯️
pafzel retweeted
Bobby Prince, the legendary composer behind games such as DOOM, DOOM II, Wolfenstein 3D and Duke Nukem 3D, has sadly passed away.
May he rest in peace ❤️
pafzel retweeted
🫵🏼 #SaveStargate
Your voice matters. This fandom is truly inspiring. The Tweet Storm 6/16 was really incredible.
tvinsider.com/1270345/starga…
pafzel retweeted
The Keepers call to you now… will you answer them?
No longer a secret, Thief: The Dark Project Remastered returns!





































