
Creative Coder & Software developer @splinetool.
Andel, France
Joined July 2009
- Tweets4.2K
- Following585
- Followers2.6K
- Likes17.7K
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Built a pottery app today, where your real hands throw virtual clay 🏺
Hand tracking > clay deformation > real-time physics
No controller. No stylus. Just hands.
Everything built within @omma_ai + threejs
Model of the puppet hand: credit to LiamVandeWouwer (SketchFab)
Joseph Azar retweeted
weird fact about me, i keep dreaming i was a cartographer in a past century life 😅 maybe that’s why i’m obsessed with maps.
i built a few 3D map prototypes: visualizing marathons, voxel cities, a globe you scratch off down to your street and more
recently started using @splinetool v2 + ai to prototype them 🗺️
Played with the @splinetool plugin in ChatGPT today.
I gave it the PDF datasheet of a real hexapod (PI H-840) and asked it to stick to the real specs. It did: real dimensions, real limits, and working IK. Grab the top plate and the 6 legs follow.
Then I asked for some use cases and kept this one because it clicks instantly: a platform on a ship or a truck. The base moves, the hexapod cancels it, and the glass of water stays still.
We also added an X-ray view to see what’s going on inside the actuators.
Joseph Azar retweeted
Introducing Spline for ChatGPT.
Create and edit any 3D interactive scene directly within your ChatGPT or Codex chats.
Available now from OpenAI plugin's ecosystem.
We officially release smlibpy open source. A python API for the smlib nurbs kernel (inspired by cad-query, build123d & classcad). A wasm compile for javascript/ts (1.8mb dl/brotli total). And a MCP for agents.
→ smlibpy.classcad.ch
→ github.com/awv-informatik/sm…
Thread ⤵
Juste pour le plaisir et que je ne suis pas aussi doué qu'elles. Bien-sûr c'est 1000 fois plus plaisant de broder à la main. Leur travail est cool super.
WebGPU
Joseph Azar retweeted
Scan it. Brick it. Build it. 🧱
We fed a KIRI Engine scan into the amazing Brickagen 3000 by @nicoptere . It converted the model into a real buildable LEGO design, generated the parts list and even created a step-by-step instruction booklet.
Christmas gifts are already solved 😆
Experimentation personnelle du Week-End avec GPT 6 Astra, on a créé cette broderie.
Cela pourrait être une vidéo, mais c'est uniquement du bon vieux code WebGPU.
Dissolve effect with fire/smoke particles in @splinetool
3D Model by Knashki - Sketchfab (link in the comment)
3D model:
sketchfab.com/3d-models/zacu…
That's great!
I mean yeah, never been able to have such a great gallop cycle on a quadruped before today with AI, i will stick on this workflow, when #superintelligence (we should start to call it like this ahah) will be able to do it in 1/2 minutes instead of 20 it will be an amazing time.
#mocap #b3d #animation #vibecoding #godot
Joseph Azar retweeted
improved the app with new assembly motifs, SNOTs (sideways build), some edition features, fixed some bugs, improved the execution time but more importantly,
I added a BOOKLET exporter !!✨😃
it looks good and nerdy a.f. though I'm not entirely convinced it's usable (yet)😅
Joseph Azar retweeted
L’équipe Liban de l’Œuvre d’Orient s’est rendue à l’École de la Providence Saint-Vincent – Mrayjeh, dans la banlieue sud de Beyrouth, touchée par les bombardements, afin de suivre et superviser l’avancement du chantier de réhabilitation.
Une étape importante pour permettre à l’école de retrouver un environnement sûr et accueillant, et surtout pour que les élèves puissent reprendre leur quotidien dans les meilleures conditions. 💚
Reconstruire les lieux, c’est aussi redonner confiance, stabilité et espoir à toute une communauté.
We are releasing → classcad.ai today: AI driven embeddable CAD. If you ever enjoyed my OSS projects (zustand, react-spring, r3f, pmndrs), these all came out of CC. 🍻
A small 🇨🇭 team has been working on CAD for so many years, release seemed always out of reach. This is a huge milestone for us and i'd appreciate a RT. 🙏
Demo Link:
my.spline.design/splinemeshs…
It's honestly incredible what you can do in just a few iterations with Opus 5.5 in @splinetool.
Over the past few days I've been digging deeper into VFX, and since you can now play with custom code easily, it opens up so many doors.
I showed it a few images captures of a VFX video (from the Artist "Silver Yuan"), and the agent was able to recreate the shader code needed for the effect. It's insane. 🤯
It's honestly incredible what you can do in just a few iterations with Opus 5.5 in @splinetool.
Over the past few days I've been digging deeper into VFX, and since you can now play with custom code easily, it opens up so many doors.
I showed it a few images captures of a VFX video (from the Artist "Silver Yuan"), and the agent was able to recreate the shader code needed for the effect. It's insane. 🤯
Cool :)
Feeling cheesy? Built this iPhone Duo concept this morning with Opus 5.5 via @splinetool MCP. Designed by hand in Figma/Ps whilst eating a cheese toastie and drinking waay too much coffee.
Genuinely the first time I've utilised 'Bevel & Emboss' since 2006.
Why did I build it? I have no idea. 🧀 🖤
I recreated an Overcooked style game in @splinetool with Opus 5.5.
It can generate the 3D models: lettuce, burger patties, mushrooms and the main characters.
Ask it to add a few little animations, smoke effects and boom, done.
Since every object lives in the editor, everything is fully editable and customizable.












