Joseph Azar (@parazar) header
Joseph Azar (@parazar) profile picture

Creative Coder & Software developer @splinetool.

Andel, France
Joined July 2009
Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)Photo by Joseph Azar (@parazar)
Built a pottery app today, where your real hands throw virtual clay 🏺 Hand tracking > clay deformation > real-time physics No controller. No stylus. Just hands. Everything built within @omma_ai + threejs Model of the puppet hand: credit to LiamVandeWouwer (SketchFab)
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Joseph Azar retweeted
weird fact about me, i keep dreaming i was a cartographer in a past century life 😅 maybe that’s why i’m obsessed with maps. i built a few 3D map prototypes: visualizing marathons, voxel cities, a globe you scratch off down to your street and more recently started using @splinetool v2 + ai to prototype them 🗺️
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Joseph Azar retweeted
I need 300 more verified followers so I can start a subscribers-only chat for game updates, pls
I want to show more game stuff but it's getting into spoiler territory and it would feel bad to remove that wow factor from a first playthrough. I have some banger new biomes and visuals
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Played with the @splinetool plugin in ChatGPT today. I gave it the PDF datasheet of a real hexapod (PI H-840) and asked it to stick to the real specs. It did: real dimensions, real limits, and working IK. Grab the top plate and the 6 legs follow. Then I asked for some use cases and kept this one because it clicks instantly: a platform on a ship or a truck. The base moves, the hexapod cancels it, and the glass of water stays still. We also added an X-ray view to see what’s going on inside the actuators.
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Joseph Azar retweeted
Introducing Spline for ChatGPT. Create and edit any 3D interactive scene directly within your ChatGPT or Codex chats. Available now from OpenAI plugin's ecosystem.
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Joseph Azar retweeted
We officially release smlibpy open source. A python API for the smlib nurbs kernel (inspired by cad-query, build123d & classcad). A wasm compile for javascript/ts (1.8mb dl/brotli total). And a MCP for agents. → smlibpy.classcad.ch → github.com/awv-informatik/sm… Thread ⤵
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Juste pour le plaisir et que je ne suis pas aussi doué qu'elles. Bien-sûr c'est 1000 fois plus plaisant de broder à la main. Leur travail est cool super. WebGPU
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Scan it. Brick it. Build it. 🧱 We fed a KIRI Engine scan into the amazing Brickagen 3000 by @nicoptere . It converted the model into a real buildable LEGO design, generated the parts list and even created a step-by-step instruction booklet. Christmas gifts are already solved 😆
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"unpick the embroidery" cc @Jaenam97 @ggsimm
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Experimentation personnelle du Week-End avec GPT 6 Astra, on a créé cette broderie. Cela pourrait être une vidéo, mais c'est uniquement du bon vieux code WebGPU.
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That's great!
I mean yeah, never been able to have such a great gallop cycle on a quadruped before today with AI, i will stick on this workflow, when #superintelligence (we should start to call it like this ahah) will be able to do it in 1/2 minutes instead of 20 it will be an amazing time. #mocap #b3d #animation #vibecoding #godot
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Joseph Azar retweeted
improved the app with new assembly motifs, SNOTs (sideways build), some edition features, fixed some bugs, improved the execution time but more importantly, I added a BOOKLET exporter !!✨😃 it looks good and nerdy a.f. though I'm not entirely convinced it's usable (yet)😅
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Joseph Azar retweeted
added some more hook mechanics - switches and transporter belts. Also new look & IK for the spear, it now looks very badass and more magic; more to come on that tomorrow. * also lil' spiders are part of another update I'm cooking
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L’équipe Liban de l’Œuvre d’Orient s’est rendue à l’École de la Providence Saint-Vincent – Mrayjeh, dans la banlieue sud de Beyrouth, touchée par les bombardements, afin de suivre et superviser l’avancement du chantier de réhabilitation. Une étape importante pour permettre à l’école de retrouver un environnement sûr et accueillant, et surtout pour que les élèves puissent reprendre leur quotidien dans les meilleures conditions. 💚 Reconstruire les lieux, c’est aussi redonner confiance, stabilité et espoir à toute une communauté.
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Joseph Azar retweeted
We are releasing → classcad.ai today: AI driven embeddable CAD. If you ever enjoyed my OSS projects (zustand, react-spring, r3f, pmndrs), these all came out of CC. 🍻 A small 🇨🇭 team has been working on CAD for so many years, release seemed always out of reach. This is a huge milestone for us and i'd appreciate a RT. 🙏
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It's honestly incredible what you can do in just a few iterations with Opus 5.5 in @splinetool. Over the past few days I've been digging deeper into VFX, and since you can now play with custom code easily, it opens up so many doors. I showed it a few images captures of a VFX video (from the Artist "Silver Yuan"), and the agent was able to recreate the shader code needed for the effect. It's insane. 🤯
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It's honestly incredible what you can do in just a few iterations with Opus 5.5 in @splinetool. Over the past few days I've been digging deeper into VFX, and since you can now play with custom code easily, it opens up so many doors. I showed it a few images captures of a VFX video (from the Artist "Silver Yuan"), and the agent was able to recreate the shader code needed for the effect. It's insane. 🤯
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Cool :)
Feeling cheesy? Built this iPhone Duo concept this morning with Opus 5.5 via @splinetool MCP. Designed by hand in Figma/Ps whilst eating a cheese toastie and drinking waay too much coffee. Genuinely the first time I've utilised 'Bevel & Emboss' since 2006. Why did I build it? I have no idea. 🧀 🖤
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I recreated an Overcooked style game in @splinetool with Opus 5.5. It can generate the 3D models: lettuce, burger patties, mushrooms and the main characters. Ask it to add a few little animations, smoke effects and boom, done. Since every object lives in the editor, everything is fully editable and customizable.
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