Christoph Kubisch (@pixeljetstream) profile picture

NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Speaking for myself. he/him @pixeljetstream@mastodon.gamedev.place

Joined April 2012
Photo by Christoph Kubisch (@pixeljetstream)Photo by Christoph Kubisch (@pixeljetstream)Photo by Christoph Kubisch (@pixeljetstream)
Christoph Kubisch retweeted
Rings and men.
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I think one of the nerdiest things I do is make app color schemes based on this one frame of the Nostromo UI from Alien.
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Christoph Kubisch retweeted
We are hiring a passionate senior performance engineer for the ARM ecosystem. Interested in CPU/SoC performance and efficiency? Comfortable on Linux and Windows? Enjoy hands-on work as well as advising internal teams, and external partners? nvidia.wd5.myworkdayjobs.com…
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Just released: A modern #Vulkan (1.3, maintenance 6) sample app showcasing current best practices—all in a single, easy-to-read file. Great for learning, modernizing, or enhancing your Vulkan projects! github.com/nvpro-samples/vk_…
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Christoph Kubisch retweeted
Made some octagonal impostors for these trees. Might seem like overkill for such a stylized look, but they're a lot more stable when rotating the camera than all other billboard solutions I've tried, which is kinda important.
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Christoph Kubisch retweeted
meshoptimizer 0.22 is out! Featuring significant improvements to simplifier (attribute simplification, fewer topology restrictions, component pruning), new provoking vertex algorithm (thanks to John Hable), clusterization improvements & gltfpack size optimizations. Thanks to Valve for sponsoring most of the work on the core library in this release!
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Christoph Kubisch retweeted
kickstarter.com/projects/som… - If anyone wonders what is possible pushing the NES to it's limit using advanced in-cartrige logic, it's being done here. Absolutely amazing.
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Christoph Kubisch retweeted
Fast birds. Some bugs but that’s it for tonite.
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Christoph Kubisch retweeted
One More Win
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Christoph Kubisch retweeted
So...
In celebration of the 10th Anniversary a message from creative director, Al Hope: #AlienIsolation10
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Christoph Kubisch retweeted
This is amazing! I wish I could have worked on this demo. Just so cool. Hats off to everyone who did. 1000s of dynamic shadow casting lights in real-time on a PS5! youtu.be/KYGEfQJPqW8?t=3062
We are Mega excited about this in particular 🔦 MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time demo using Quixel Megascans and KitBash3D assets. #UnrealFest
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Christoph Kubisch retweeted
Mouse Borrower 🧀
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Christoph Kubisch retweeted
Sync Points are new to texture projects in @marmosetco Toolbag 5 Beta. You can build up normal and bump details and add a sync point to automatically generate curvature/ao/height data that drives smart materials and complex masking effects. More: marmoset.co/toolbag/beta/
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Christoph Kubisch retweeted
Here's another new feature that I'm excited about in Toolbag 5 Beta. Carve groups are special containers that allow grouping of multiple layers and blending between or carving through them with a single mask stack. More: marmoset.co/toolbag/beta/
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Christoph Kubisch retweeted
🎉The Marmoset Toolbag 5 beta is here! This game-changing update introduces powerful new features: UDIMs, Bevel Shader, Vector Tools, Clone Tool, Groom, Hybrid Rendering, Real-Time Baking, Material Layering, and more. Start testing now!👉 marmoset.co/toolbag/beta
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Christoph Kubisch retweeted
🍞 UDIM support is now available in Toolbag’s Bake Projects. Bake high-resolution textures for multiple UDIM tiles simultaneously to achieve incredible levels of detail in the Toolbag 5 beta. Start baking with UDIMs today: marmoset.co/toolbag/beta
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Christoph Kubisch retweeted
just posted all the work I did for #ProjectDragon on ArtStation! Here is a peek at the Pinoceros in its natural habitat 🌲🌿 concept by the wonderful @FromHappyRock !
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Christoph Kubisch retweeted
Custom Grass Renderer Recently, I had a chance to create a custom grass renderer for @dinolordsgame Here`s how it works #indiegames #strategygame
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Christoph Kubisch retweeted
The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 bit.ly/3yhV8Ax
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