OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz) header
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OpenZ: the faithful open-source 3D fan remake of Z (The Bitmap Brothers, 1996) for its 30th anniversary. Free, never sold, 100% original assets. Try on Github!

Joined October 2026
Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)Photo by OpenZ | Free Open-Source 3D RTS Inspired by Z (@playopenz)
Remember Z? We are making a free 3d remake of classic Z on github called OpenZ guys! 1.2 is out! Grab it! Windows, Mac + Linux versions & Unit editor github.com/playopenz/OpenZ/
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Red Alert, Warcraft II or Z. Pick one for a desert island and defend it.
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Night falls and the psychos get ideas.
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If someone missed, here is our new youtube channel youtube.com/@playopenz where I share gameplay, please subscribe
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Hold the bridge. That is the whole plan.
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No mining. No base building. Just flags and a clock. Why did nobody else copy this?
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Lets do it!!!
The robots from 1996's Z are fighting again, and they're still loud. OpenZ brings The Bitmap Brothers' classic RTS into 3D, with destructible battlefields, new units and frantic combat. It's free on PC. #OpenZ #RetroGaming generationamiga.com/2026/10/…
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Who remembers this screen? Z, 1996. No mining, no base building. Just grab the flags and hope your grunts can aim. Did you ever actually finish it?
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Updating the vehicle sizing and jeep size & drivers
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The MLRS says hello to everyone at once. #RTS
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Join our community on official Zzone server and share your screeshots, feedback and tips and chat with other real players! discord.gg/XEXZrKx6R
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Sunrise over the desert, seconds before the first shots. The original Z threw you straight into this kind of chaos back in 1996. Which level broke you first? #RTS #indiedev
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Marked Z by PC Zone as excellent! Who remembers this old-school, undeservedly forgotten masterpiece? Earth 2150 was one of my biggest inspirations for a night-time in rts done right! One of the first 3D RTS games to really nail nighttime atmosphere, with incredible lighting from vehicles and buildings. It was a huge inspiration for the nighttime visuals in my own game!
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Anyore remember classic Z? Z was such an odd one in the C&C and Warcraft era. No harvesting and no base building at all: every map was split into sectors, you grabbed them by touching the flag, and the more ground you held the faster your factories pumped out robots and tanks. Lose a couple of flags and the whole match could flip in a minute. Plus the robots had real personality, the cutscenes with the cigar chomping commander were half the fun. Steel Soldiers later went much more traditional, and I always felt the original idea never got a proper successor. Did anyone here play it back then? Would that territory-instead-of-resources design still work in a modern RTS? For anyone curious, there is a free open-source 3D fan remake of it called OpenZ, made in unity, a fully 3d game, which just got its 1.2 update (you can now finally play the blue side): github.com/playopenz/OpenZ
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Z was such an odd one in the C&C and Warcraft era. No harvesting and no base building at all: every map was split into sectors, you grabbed them by touching the flag, and the more ground you held the faster your factories pumped out robots and tanks. Lose a couple of flags and the whole match could flip in a minute. Plus the robots had real personality, the cutscenes with the cigar chomping commander were half the fun. Steel Soldiers later went much more traditional, and I always felt the original idea never got a proper successor. Did anyone here play it back then? Would that territory-instead-of-resources design still work in a modern RTS? For anyone curious, there is a free open-source 3D fan remake of it called OpenZ, made in unity, a fully 3d game, which just got its 1.2 update (you can now finally play the blue side): github.com/playopenz/OpenZ
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