Poly Haven retweeted
The Blender 5 Beginner Environment Course is now live. Perfect timing except for the small worldwide Cloudflare meltdown this afternoon. Sorry for the unexpected maintenance vibe.
The course is online now. Time to plug back in and start creating! youtube.com/watch?v=d-8dh8DC… #b3d
Poly Haven retweeted
For an add-on that's *not* enabled in #b3d by default, Node Wranger is enabled by more users than most add-ons which *are* enabled by default (all here except LoopTools).
Should NW be enabled by default? Poll below...
Source: survey.blender.org/feedback/…
Poly Haven retweeted
Exciting news! Next Friday, I’ll be launching the updated snow course for UE5! ❄️ To celebrate, I’m also releasing an extended tutorial on creating a cozy barn in the snow. Just a little more patience, it’ll be worth the wait! #b3d #UnrealEngine
Poly Haven retweeted
I really love that the brightest spot in HDRIs can now cast shadows in Eevee Next. There are no lights in this scene. So great!
Poly Haven retweeted
Quick and dirty proof of concept of what could happen if we had asset drop handlers in #b3d's Python API (my patch: projects.blender.org/blender…).
Poly Haven retweeted
10 years later, I'm still working on Gaffer thanks to the support of the #b3d community :) Version 3.2 just went out, here's what's new... 🧵(1/7)
PS: There's an unlimited free trial so you can basically use it for free - or buy it to support another 10 years of development :)
Poly Haven retweeted
What's the future of generative AI assets? Why Poly Haven won't make them, and what that might mean for us long term: blog.polyhaven.com/ai-and-po…
...
Also a sneaky announcement of big plans...
Poly Haven retweeted
🌨️ Launch Alert! 🚀 My Snow Environments course for Blender 4.1 drops this Friday, March 22! ❄️🏔️
Get ready for a frosty adventure with a sneak peek here:
Don’t miss out! #b3d
Poly Haven retweeted
Use high quality textures! @polyhaven is the best go-to, but @blendermarket, @GameTxtures, @Substance3D Source, @GSG3D, and @PoliigonHQ are all great to have bookmarked.
Poly Haven retweeted
Hi, @ChaosGroup! Just watched your Chaos Unboxed Event and I'd like to give some feedback because your AI material generation tool seems to be a tiny bit overfitted at the moment. It's ok since it's CC0, but I'd keep an eye on that
ambientCG.com/a/WoodFloor042
youtu.be/CQqA32lcGXU?si=PDFV…
Poly Haven retweeted
If you ever spent money on a Blender add-on, remember they can only exist if Blender itself keeps being maintained and healthy.
🎂 Donate at fund.blender.org
#b3d #DevFund
Poly Haven retweeted
A new design on my Artstation! It's somewhat old, but there will definitely be more to follow soon. This is also the first time that all assets and textures come entirely from Polyhaven.com #b3d artstation.com/artwork/yDevA…
Poly Haven retweeted
My first Blender PR :) projects.blender.org/blender…
I've been making add-ons for #b3d for 10 years but editing the actual source has always been intimidating. Turns out it's not so bad!
Poly Haven retweeted
I spent way too long figuring out how to code this some time ago... Happy April fools :)
polyhaven.com/
Poly Haven retweeted
Exciting news! My new Blender course on creating lifelike fir and pine forests will be launching in just one month. Join me and discover invaluable techniques and tips to take your 3D art to new heights. #b3d
Poly Haven retweeted
'The Shed: Poly Haven Community project' by JamesRay blenderartists.org/t/the-she… #b3d #blender3d #blenderart #blenderrender #blendercommunity
Poly Haven retweeted
experimenting some more with scanned trees + geometry nodes branches and leaves in #b3d for @polyhaven #geometrynodes 🌳
Poly Haven retweeted
mash together thebasemesh.com and ambientCG.com and you get public domain CC0 game asset nirvana!
be sure to follow @ambientCG and @thebasemesh and tell them that you appreciate their work - free legal art made by humans, you know, the good stuff

























