kyo β™πŸ†–( COMMS OPEN ) (@psdkyo) header
kyo β™πŸ†–( COMMS OPEN ) (@psdkyo) profile picture

freelance fortnite artist - commissions open

Joined September 2020
Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)Photo by kyo β™πŸ†–( COMMS OPEN ) (@psdkyo)
Hey Fortnite Artists 🎨 My Procedural Sky System with the 2D Fortnite Clouds is out now! ☁️ you can get it on my kofi page 😊: ko-fi.com/s/0507baeb35
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kyo β™πŸ†–( COMMS OPEN ) retweeted
A big part of Fortnite Porting is making sure what we’re shipping today is something we’ll still be able to maintain and build on months from now. There are a lot of awesome ideas floating around we would love to see make their way into the main project over time!! (1/2)
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For the past few days i've been working on a Fortnite Porting Fork that translates Unreal Engine Graphs in Blender instead of using pre-build shaders, so most of the assets are coming out as a 1:1 of the in-game version + Mutable export like Cars and Lego assets + Partly Niagara
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btw this version was tested on blender 5.2 but i think it works at least from 5.0+, and needs uefn installed too
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here are some examples of exported assets with the app
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Blender 5.2 EEVEE with Fortnite Chapter 7 Season 4 TODM System
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Would you guys be interest in this control rig i made? it has some features that are missing on FP Tasty Rig in my opinion
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kyo β™πŸ†–( COMMS OPEN ) retweeted
Recent UEFN Lobby Renders I'm actually making some discounts on lobby renders and uefn art packages cause i really want to practice on them Support is Highly Appreciated ❀️ #FortniteArt #UEFN
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Recent UEFN Lobby Renders I'm actually making some discounts on lobby renders and uefn art packages cause i really want to practice on them Support is Highly Appreciated ❀️ #FortniteArt #UEFN
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all fortnite sprites and their variants made in blender (water and fire ones not made yet)
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kyo β™πŸ†–( COMMS OPEN ) retweeted
The Fortnite Build Zone Generator is now OUT! This is the perfect tool to generate infinite variations of organic and accurate Fortnite build zones! ko-fi.com/s/b8db370c5c
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The Fortnite Build Zone Generator is now OUT! This is the perfect tool to generate infinite variations of organic and accurate Fortnite build zones! ko-fi.com/s/b8db370c5c
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kyo β™πŸ†–( COMMS OPEN ) retweeted
i'm working on a huge update of my fortnite build generator, no more towers only, it as a lot of new parameters, allowing more organic and realistic shapes, builds are following the same rules than in the games so you'll see no floating builds, mixed with random 90s, boxes etc...
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i'm working on a huge update of my fortnite build generator, no more towers only, it as a lot of new parameters, allowing more organic and realistic shapes, builds are following the same rules than in the games so you'll see no floating builds, mixed with random 90s, boxes etc...
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kyo β™πŸ†–( COMMS OPEN ) retweeted
Fortnite Override Season Clouds in Blender
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Fortnite Override Season Clouds in Blender
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kyo β™πŸ†–( COMMS OPEN ) retweeted
Chlorophyll IvyπŸ’šπŸŒ± I quickly made this artwork to share my lighting and composition process. I hope you enjoy it! I'll leave the video in the comments⬇️ #fortniteart #fortnite #ChlorophyllIvy
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