Dodge Barrage | Launches Friday the 23rd (@rahrahgames) header
Dodge Barrage | Launches Friday the 23rd (@rahrahgames) profile picture

Rah Rah Games is an independent development studio focused on making action-packed sports games. We pride ourselves on making every decision players-first.

San Jose, CA
Joined January 2021
Hey! We have a release date! August 23rd In just two weeks, you can get yourself a copy of Dodge Barrage! Can't wait two weeks? Then grab the demo and Wishlist the game! #indiegame #indiedev #GODOT
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We've got a new aim assist, a new map, and a new way to share your custom game settings! Check out our full update, and download the Dodge Barrage demo at: store.steampowered.com/news/… #screenshotsaturday #indiedev #gamedev
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Dodge Barrage | Launches Friday the 23rd retweeted
Hey! We have a release date! August 23rd In just two weeks, you can get yourself a copy of Dodge Barrage! Can't wait two weeks? Then grab the demo and Wishlist the game! #indiegame #indiedev #GODOT
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IT IS COMING! Less than one week away! Dodge Barrage drops this Friday, grab your friends and have a ball!
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Hey, we've got a Demo up on Steam! Grab some friends and you can try Dodge Barrage online for free right now. Link in bio. #indiegames #indiedev #GODOT #gamedev
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If you want some behind the scenes, check out this tutorial. Be sure to Wishlist Dodge Barrage! Link in bio #godot #indiedev #gamedev
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We've been hard at work adding replay value to Dodge Barrage. Mix and match win conditions, physics modifications, and stage gimmicks to keep the game fresh. Wishlist on Steam! link in bio #indiegame #godot #steamgames #IndieGameDev
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While it's great to be able to work on my main project, it's always fun to explore other ideas and concepts. Thanks GMTK Jam for providing the excuse for me to make Dirty Dog! #gmtkjam2023 #gamedev #GodotEngine itch.io/jam/gmtk-2023/rate/2…
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I'm ecstatic to announce that we have highly responsive rollback net code! It was a challenge, but the results were worth the effort!
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Rollback is a prediction model makes your game look more persistent across a bad net connection. Here's a technical explanation with gifs: nitter.cf/munosnail/status/15954…
How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart #gamedev The setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right...? (thread)
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Big shoutout to @dsnopek for the Godot Rollback addon.
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You can now play catch in Preston Presents: Dodgeball, but you can charge your throw to make it uncatchable. #screenshotsaturday #indiedev #gamedev Placeholder Music Credits: pastebin.com/CB54yiae
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Currently working on the ability to tackle the ball out of someone's hands as counter to charging. Expect an update by next week.
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Worked on making more lively menus this week. Who's street tag is your favorite? #screenshotsaturday #indiedev #indiegame
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