Mårten Rånge retweeted
KodeLife real-time GPU shader editor update!
We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck!
Happy Koding!
Mårten Rånge retweeted
In case you missed it, I write shader tutorials for a variety of skill levels, touching on everything from math, design, conceptualization, techniques, optimization and more.
There's something for everyone:
mini.gmshaders.com
Mårten Rånge retweeted
I just can't quit these crazy optimization contests! 😄 Here's our latest Amiga 500 32KiB intro: Chip&Dots
Warning: contains highly optimized 68000 code :)
#amiga #demoscene
youtu.be/2Al9SrsB47I
Mårten Rånge retweeted
So, you're working on this really awesome demo, but you're missing a soundtrack or additional graphics?
An important aspect of the #demoscene has always been collaboration, and here you can find the right people to set your hard work into a worthy light:
wanted.scene.org/
Mårten Rånge retweeted
A superb demoscene for the NEO•GEO was released recently from @therealh0ffman and friends. Here’s a bit of it running on the MVSX.
Link to the demo in reply.
Mårten Rånge retweeted
Our new Amiga intro for oldskool 4k at Revision party is now available!
pouet.net/prod.php?which=103…
#Revision2025
Mårten Rånge retweeted
The new Shader of the Week is 'Infrastructure' by R3N : shadertoy.com/view/ssBfz3
Mårten Rånge retweeted
The new Shader of the Week is 'cube wave 3' by FabriceNeyret2 : shadertoy.com/view/lcSGDD
Mårten Rånge retweeted
I'll use the GLSL live coding environment "Wavenerd" today. behind the Wavenerd:
- WebGL (no framework)
- Web Audio (mostly AudioWorklet)
- Web MIDI
- React (jotai, s-c)
- CodeMirror
- TypeScript
- Vite
Replying to @0b5vr
gonna do a GLSL music live coding performance using Wavenerd.
Live visual features the powerful combo @Renard_VRC x @ore_ukonpower. It's gonna be a full-dose demoscene liveshow.
Mårten Rånge retweeted
NEW GM Shaders: Turbulence
mini.gmshaders.com/p/turbule…
Creating turbulent, fluid motion for liquids, smoke, steam, and fire effects!
Mårten Rånge retweeted
Come and work at Chocolatey Software!
We are #recruiting for an Infrastructure Operations Engineer. Fully remote, with East US / Canada / UK / Europe friendly working hours.
indeedhi.re/3QKCabi
Mårten Rånge retweeted
195 chars of #GLSL
vec2 p=(FC.xy*2.-r)/r.y,l,v=p*(1.-(l+=abs(.7-dot(p,p))))/.2;for(float i;i++<8.;o+=(sin(v.xyyx)+1.)*abs(v.x-v.y)*.2)v+=cos(v.yx*i+vec2(0,i)+t)/i+.7;o=tanh(exp(p.y*vec4(1,-1,-2,0))*exp(-4.*l.x)/o);
Mårten Rånge retweeted
Blunderous Bit-Blasting Bonanza by Impulse, 2025.
m.pouet.net/prod.php?which=1…
github.com/mrange/impulse-ge…
#tic80
Mårten Rånge retweeted
New GM Shaders: Signed Distance Fields
mini.gmshaders.com/p/sdf
Here's an introduction to SDFs in shaders, why they are useful and how to construct your own shapes with them! Hope you like it
Mårten Rånge retweeted
This one is also available as a web version: mattiasgustavsson.com/wasm/r…
And the source code is here:
github.com/mattiasgustavsson…
Replying to @Mattias_G
Repair/Rearm, a small shoot-em-up game that doesn't run on a game engine, it is just the code for the game
mattiasgustavsson.itch.io/re…
I contributed some shader visuals for Lovebyte 1KiB modern. @VeikkoSariola did the music and some very impressive size coding: youtube.com/watch?v=QQbY3hU8…




















