Ravi Parikh (@ravisparikh) header
Ravi Parikh (@ravisparikh) profile picture
Joined November 2009
Photo by Ravi Parikh (@ravisparikh)Photo by Ravi Parikh (@ravisparikh)Photo by Ravi Parikh (@ravisparikh)Photo by Ravi Parikh (@ravisparikh)
Ravi Parikh retweeted
if a few months ago you told me that people would use our product to make 17 min films i wouldn't believe you but here we are :) happy halloween!
I made a 17-minute dark comedy with AI and the goal was to make you forget the AI part. After the positive response to mine and @juzuth's first short last month, we wanted to make something bigger and more fun for Halloween. If you watch, please tell me what worked, what didn’t, and where it lost you. This would NOT have been possible without the best generative tools in the business: @startvoyager as our creative harness and all around engine @ElevenLabs for voice and foley @MireloAI for SFX @suno for music Happy Halloween 🎃🎃
2
1
44
2,820
AI video is HARD to get right. Each re-roll of a Seedance clip is several dollars. A well-designed agent can save you 2-10x on AI video.
TFW you make a harness that's cheaper than a multi-$B company that's burning tens of millions. Voyager is cheaper than Higgsfield. 1 - we don't mark up models / lie to you 2 - our harness is fully agentic and actually designed to SAVE you money i.e. we won't make you spend tokens to do stuff that doesn't need tokens.
3
2
266
Ravi Parikh retweeted
TFW you make a harness that's cheaper than a multi-$B company that's burning tens of millions. Voyager is cheaper than Higgsfield. 1 - we don't mark up models / lie to you 2 - our harness is fully agentic and actually designed to SAVE you money i.e. we won't make you spend tokens to do stuff that doesn't need tokens.
It’s free for 7 days If you pay for the entire year 🙃
1
3
1
17
1,561
Ravi Parikh retweeted
"We just killed Higgsfield" "They're just a wrapper" "I'm releasing technical details" Every platform is fighting for traffic, but come on, this is such a simple workflow, you can really just build it yourself and scale, spent 30min in Voyager, asked it to 1, Find my previous work's Char sheets 2, Find some virals clips, 3, Swap the people for me. and here's the technical details: > Get a char sheet, and a viral clip - ask Voyager to do it for you. > Swap the person in the first frame with an image editor, - Nano banana 2.1 is best. > Feed that frame and the original clip into a video edit model so the moves and camera stay. - I used Kling 4, cheap and good result. > Wait for the clips.. > Tell Voyager to make it a skill for the next million times Voyager did them all for me... all models were from my own APIs... this is true freedom.. This is not an ad for @startvoyager , it's just really good. Original actors from the fighting scene I did: nitter.cf/EZheng66099/status/211…
"We just killed Higgsfield" "They're just a wrapper" "I'm releasing technical details" All you do is farm discourse and larp on X about generative media, APIs, and tech for virality so I decided to put Sume to the test against us. Turns out, you don't know shit about fuck. You talk about commoditization of APIs but maybe you should worry about getting anything to work first. Here's some of our benchmark videos we use at Melius to make sure our Ditto product (on waitlist) is better than whatever is out there, including Genjutsu. 🧵
1
2
1
11
482
Ravi Parikh retweeted
Map 2 Movie Real San Francisco from OpenStreetMap, built in Blender, then made photoreal with Wan 3.0 Top is the render. Bottom is the model. Same streets, same camera how it works in the thread below
7
2
2
10
1,610
Ravi Parikh retweeted
Welcome to the party @NousResearch 🧊 Voyager shipped with @MeshyAI on day 0 - text, image to 3D - retexture, remesh, auto-rig, animate - live 3D viewers and comments - Send to Blender, Unity, Unreal, Roblox Next: save 3D objects to your Character/Prop library
Hermes Agent now has an official plugin for @MeshyAI. Ask Hermes to make a 70m poly treasure chest for Godot, or to turn a photo of a mug into a model you can print, and it does the job through Meshy's MCP server. In Hermes Desktop the models render in chat, rigged characters animate inline, and a gallery stores every model and prompt. On messaging apps, Hermes sends a short preview video so you can create on the go. hermes-agent.nousresearch.co…
3
3
1
30
2,478
Ravi Parikh retweeted
Testing a new AI → Blender workflow: Claude Opus 5.5 inside @startvoyager built this fish stand from one prompt + 4 rounds of feedback. Whole process in 30 seconds. Not sure it'll make it into my game, but the workflow is wild. It found and connected to Blender and Unity on its own, zero setup on my side. Tools: Voyager, Blender, Claude Opus 5.5 Thanks @anvisha for the access 🙏
17
8
2
152
9,401
Ravi Parikh retweeted
this is gonna be the best game ever
Testing a new AI → Blender workflow: Claude Opus 5.5 inside @startvoyager built this fish stand from one prompt + 4 rounds of feedback. Whole process in 30 seconds. Not sure it'll make it into my game, but the workflow is wild. It found and connected to Blender and Unity on its own, zero setup on my side. Tools: Voyager, Blender, Claude Opus 5.5 Thanks @anvisha for the access 🙏
2
1
11
729
Ravi Parikh retweeted
What if you could change your script, blocking, assembly edits, sound design, or color grade all simultaneously, in any order, whenever the idea comes to you, with all your creative desktop tools in your production pipeline, without starting over? Sounds crazy, but it’s how I made this film with Voyager. @startvoyager It’s the first in a series about a guy whose 1 AM yogurt run turns into a night with a drunken stranger, days before they demolish her building. Based on a True Story... Shoutout to @SamJWasserman for putting me onto Voyager. You’re always a step ahead on latest tools and somehow still make time to share them with everyone. Appreciate you! (This is not a sponsored post. I'm just very pleased with the results I was getting, and I feel it'll play an integral part with my client work.)
Introducing Voyager: the open harness for S-tier video, graphics and games. The Codex for creative work. Most AI tools are built for coding. Voyager is designed to get the best creative results from models like Opus, Astra and DeepSeek. It comes with free graphics, music and video editing tools - or, it can drive Blender, Resolve, After Effects, Ableton and 100+ others. Everything in this thread was made with Voyager. A few of our favorites:
31
12
6
154
14,272
Turn a 4-hour blender render into minutes. It feels magical
Opus 5.5 + Blender just got 6x faster! Run any rendering on cloud GPUs with Blender already loaded 💨
1
5
461
Ravi Parikh retweeted
Large studios operate their own render farms. We're bringing that to you! If you're tinkering with blender for videos or games, check this out.
Opus 5.5 + Blender just got 6x faster! Run any rendering on cloud GPUs with Blender already loaded 💨
3
2
75
240,262
Ravi Parikh retweeted
Replying to @EZheng66099
@EZheng66099 made a premium spec ad for a made-up speaker, "Monolith," in a single day, directing everything from one Voyager chat. Here's the pipeline:
2
2
6
561
Ravi Parikh retweeted
Argon vs Opus / Astra in Blender We ran two head-to-heads making a mechanical watch render in Blender, entirely in Python code. No 3D models, no textures, no hand edits. Top row is GPT-6.1 Sol vs DeepSeek V4.1 Flash on a 15-second film. Bottom row is Gemini 4 Argon vs Opus 5.5 on a quick product shot. Made in Voyager.
2
8
1,003
Ravi Parikh retweeted
nano banana pro is a 3x tax for nothing we ran 200 real edits through 8 image models. claude, gemini and gpt judged outputs blind - nano banana pro ($0.15): scored worse than regular nano banana ($0.045) - flux.3 klein ($0.009): 17x cheaper than pro, within 0.14 points of it - krea 3 edit: priced like nano banana, lost to it head to head 157-208 - gpt image 2.5 flare: the real winner, took 71% of blind matchups stop paying for the logo
5
1
1
11
1,571
Ravi Parikh retweeted
If you want faster, blender cloud rendering - it's available in voyager.so under "Labs" GPUs billed by the second.
Whoever turns cloud rendering into the easiest-to-use plugin ever created will make 10s of millions of dollars.
3
2
10
1,456
Ravi Parikh retweeted
24 seconds of a flying ink-and-paper manta ray and not a single frame from an AI video model. every brushstroke, hatch line and paper fibre is code: shaders painting a 3D animation like ink on paper. rendered in 4K in 90s on 3 GPUs, for $0.40 (w/a custom, soon-to-be-released media kernel). made in Voyager
4
1
2
17
2,340
Ravi Parikh retweeted
i've been waiting for someone to build the tool that every YC company uses to create their launch videos voyager might be it!
Introducing Voyager: the open harness for S-tier video, graphics and games. The Codex for creative work. Most AI tools are built for coding. Voyager is designed to get the best creative results from models like Opus, Astra and DeepSeek. It comes with free graphics, music and video editing tools - or, it can drive Blender, Resolve, After Effects, Ableton and 100+ others. Everything in this thread was made with Voyager. A few of our favorites:
4
5
1
194
24,985
Ravi Parikh retweeted
I used GPT-6 Astra to create a 3D website concept for a wilderness hotel via Blender MCP Agents: Codex + Voyager .so Meshes: 13,698 / Triangles: 10,7M / Scene: 489MB 100% 3D scene
26
18
4
221
24,129
Ravi Parikh retweeted
Voyager works with existing subscriptions like ChatGPT, Claude, Fal and Higgsfield so you can use it completely for free. Try it now at voyager.so Join our discord at discord.gg/voyagerai Can't wait to see what you make!
8
6
1
166
11,084
Ravi Parikh retweeted
I told Opus to read recent SIGGRAPH papers and build the coolest thing it could 🤯 This is a differentiable particle sim running backwards, that uses NVIDIA Warp to optimize 450k launch trajectories to EXACTLY match when the beat drops... No video models - every pixel is code.
16
13
3
98
8,770