REƎMR (@re3mr) header
REƎMR (@re3mr) profile picture

I am a self-taught freelance 3D prop/hard-surface environment artist. 3D cartography hobbyist. DM for contract work.

Sweden
Joined July 2017
Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)Photo by REƎMR (@re3mr)
To the new followers recently - thanks for following me! All of my 3D community maps are available on the official EFT wiki & my site. I provide the PSD for most of them for the community to iterate on & "clean" versions without markers. #EscapefromTarkov
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Looks like it's that time again
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WIP Labs map. I made the staircase, another tileable texture for the containment area, another door variant & a bunch more asset placement.
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WIP Labs map. Fixed some shader issues that darkened some colors too much. Placed some more props & made some of the greenery areas and some ornamental wall parts.
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/slowly-we-unfold
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WIP Labs map. Placement of some props & I made another tileable texture for the floors.
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Removing AI from your feed with 4 of my illustrations ✨
Removing AI from your feed with 4 of my illustrations✨
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The devs I've seen that disclose use of genAI on their Steam games usually only list a few things they used it for. Very often stuff like background assets that could easily had been created quickly by hand. So why not do it by hand & avoid having to brand it with the genAI-tag?
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It's especially confusing when the rest of the game looks good & seem to have genuinly talented artists working on it. Why not spend a day or two to remove the turd on top of the cake?
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Lady nr. 2 (660 tris) texture (512x512) #blender3d #lowpoly
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REƎMR retweeted
EVERYONE GET MORE ANTI AI NOW!!!!!!!!!
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Look, I get what's trying to be conveyed here, but maybe use a different example. I'd consider this bad advice for this shape. Over-complication just for the sake of making quads in the base mesh is not something you should be doing. Complete waste of time.
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Labyrinth 0.6E Updated grenade tripwires. Special thanks to gordonramsay6806 @ EFT wiki discord for this info. Available on my site reemr.se & the EFT wiki #EscapefromTarkov
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Remember when we needed actual skills before AI? This one was one of my favourites, Im still proud of it!
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Here's the first content patch [0.2.1.0] for the Build 2. This content patch mainly focuses on adding all the missing Driver & Hunter tasks [+19 tasks] to the game which didn't quite make it to the initial Build 2 release. store.steampowered.com/news/…
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Customs 1.1C-D Railroad to Reserve can be used by PMC. Removed text that said you had to stay on the center track at the Railroad passage. Available on my site reemr.se/ & the EFT wiki #EscapefromTarkov
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Check out the french translation of my Factory map - translation by Niv (nivmizz7.dev) #EscapefromTarkov
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Customs 1.1B Exfil name changes: Railroad to Milbase ➔ Railroad to Reserve. Old gas station gate ➔ Old gas station. Scav checkpoint ➔ Reserve checkpoint. Available on my site reemr.se/ & the EFT wiki #EscapefromTarkov
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Thanks to Ency for providing me with these updated exfil names!
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Customs 1.1 Moved the scav checkpoint exfil to be near Reserve Transit. The scav exfil Old gas station gate shares location with Old gas station exfil now (old gas station basement) Available on my site reemr.se & the EFT wiki #EscapefromTarkov
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